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danielsangeo

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Everything posted by danielsangeo

  1. Oh god, I missed this session altogether! Sorry Ross! Sorry, everyone! Was busy with family stuff.
  2. Hivehand. ...if you suddenly found yourself as the caretaker of the Overlook Hotel from The Shining, and are snowed in?
  3. The Secret Life of Pets. Insanely cute movie.
  4. Pseudonym
  5. Subs up! They would've been up sooner but my dad took me to the movies. Thanks for your patience, folks!
  6. I, danielsangeo, Master Subtitler... Magus... present to you these subtitles. On flaming wings. game_dungeon_the_chosen_en.srt
  7. So, this is what I'm seeing now that the majority of the work on the subtitles for this episode are done: Subtitles will be ready in a couple hours, folks.
  8. Door
  9. Reef.
  10. 10/10, as always.
  11. Hey folks. As this clocks in at around 42 minutes, the subtitles will be delayed. I'll announce when they're done. Thanks for your patience, everyone!
  12. What did Salvador Dalí eat for breakfast? Surreal.
  13. Thank you, Malbarra96! I've sent the subs off for inclusion on the official YouTube video.
  14. One of the things Ross mentioned in the video chat is that he's losing subscribers on his YouTube channel. Now, I don't normally watch PewDiePie's channel (can't stand the guy) but I do watch jacksepticeye's channel so this was one of the "related" videos: Evidently, it seems this is happening to a lot of people. What gives, YouTube?
  15. .............................*raspberries*
  16. I feel like Ross has answered this in one of his prior video chats. From my question history to Ross, it was on the January 3rd video chat.
  17. Edd
  18. glRlTtbUIl8 ross_rants_virtual_reality_launch_en.srt
  19. I may have to bug you about this in an email then, I have a lot of questions. I have a response to your email almost ready to go. I'm waiting for Dota 2 to finish downloading before I can try it out and give you my response on it. Well to each his own, personally, I do NOT want to aim with my head, even if it has high accuracy. You may have misread what I said or I may not have explained it well. The weapon aiming was not attached to my head and that's a GOOD thing. I do not like aiming by jerking my head around like a friggin' bobblehead in a 8.5 earthquake. No, I could control the aiming using the mouse which was separate from the turning of my head. I could aim diagonally to kill a headcrab off to my side while running straight forward. That was awesome. Wish they could bring that back.
  20. You'll be back.
  21. I have vorpX (something I got back when I got the Oculus DK2 for Christmas). I didn't really use it much because it didn't seem to work all that well. However, Oculus recently updated their runtime and now vorpX is working. Sort of. I am having FOV issues with it and everything feels too zoomed in no matter what setting I use. But it DOES work on non-VR games such as "Alien: Isolation". If I could get the FOV working correctly, it'd be great. However, the mouse controls were connected to the head tracking and that might get quickly cumbersome to aim. Not so much in Alien: Isolation but definitely in Half-Life 2 (the two games I've tried it on so far). That's something they need to fix. And I know it can be done because I have seen it. Back when SteamVR was first getting off the ground, they had "native support" for Half-Life 2. It worked pretty well. I got from the beginning (the G-Man sequence didn't really work, but the rest did) all the way to the airboat without getting sick even once (except at the loading screens--I'll come back to that). But then the airboat FOV was all fouled up. Valve released an update later and the airboat FOV was fixed. I played through until you had to fight the gunship underneath the large bridge when SteamVR updated again and broke "native support" for Half-Life 2. And it hasn't worked "natively" since. CURSES! However, when it DID work, it was beautiful. And the mouse controls, meaning weapon aiming, was uncoupled from my head tracking allowing me to aim naturally with the mouse. I thought it would be cumbersome at first, but I was surprised at how natural it felt. I became a crack shot really quickly--far more accurate than I've been with mouse aiming on a 2D monitor. I would really love to try the Vive in Half-Life 2 with the controllers. Hopefully it works there. As for the motion sickness, that can come with a lower frame rate. Even beefy computers aren't quite up to the task of TWO high-def displays at a high refresh rate yet. When I was running Half-Life 2 with "native support", whenever I came to a loading screen, I suddenly got very dizzy because the world stopped moving but I didn't. I felt like I was tripping over something and everything started spinning briefly. I got sick as a dog at every loading screen. I had to remember that a loading screen was coming up and quickly shut my eyes whenever I got to it so I wouldn't get sick. However vorpX seems to have come up with a solution. At loading screens, it would stick you seamlessly in a "VR theater" of sorts where whatever you were looking at is now on a huge 3D screen and if your head turns, you're not as jostled around by the sudden lack of movement. It worked very well. VorpX also allows you to enter that "VR theater" at any time by pressing the middle mouse button (assuming you don't have that bound for something else) so you can read menus or whatever else without eye strain. VR still has a way to go, but the problems that are mentioned are going to be solved and probably fairly quickly. Within 3 years, I bet most of the problems cited will be fixed.
  22. ??? You're scaring me, BTG...
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