Bjossi
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Everything posted by Bjossi
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This song seems to fit the situation pretty well. Think of the singer talking to the guy who likes you. My favourite line: "He didn't decide to love. You did." What I do not understand is why people are being angry with you. Feelings are not forced, they have to be natural. You are straight, you simply can't love another guy in that way. People are being very unreasonable. I know first hand how difficult it is to be rejected by someone you like but I don't become an annoying prick about it, I simply downgraded her to the friends status and moved on to finding someone else.
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It is interesting how many people in the mid-teens are FM fans. Half-Life is quite old and some of you were still learning to talk when I played HL1 for the first time at the age of 11 or 12. I am all for introducing the people of tomorrow to the joys of yesterday.
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Why are you guys saying this or that game is better than a game you haven't even played? SS3 BFE is hard. I have been beta testing it for a week or so and I feel most competent on Easy while I played the others on Normal or Hard without too many problems. The sights, sprinting and reloading don't really damage the Sam feel for me. Croteam don't see that as an excuse to throw less enemies at you. In fact, now that you can run slightly faster than the kamikaze when sprinting it is an excuse to throw more of them at you at a time (But they are never far behind when you are sprinting from them, so be quick when you turn around.). Reloading adds a new level of strategic thinking where you have to decide whether to reload your weapon or switch to another one during battle. I have not really used the iron sights much but they are about as unrealistic as they can get, and that fits the game well. By the way, so far only the pistol and AR can be iron sighted as far as I know. You reload the pistol, AR and shotgun but the other weapons either auto-reload or don't need it at all. We have only had access to 3 of the 12 levels so far but I feel the difficulty balancing and item placement needs a lot of work, but Croteam got 1.5 months to make things right, plus they'll be releasing many patches just like they did for the SS HDs. In a situation where both the developer and publisher are equally crazy, only good things can happen, and I guess many of you are familiar with Devolver's financial manager Fork Parker. In fact he'll be a multiplayer model in the game: (This is a pre-order bonus but I think he will be available to everyone some time after release.) For those who are interested, you can pre-order SS3 Serious Edition with lots of goodies (Like a making of video, soundtrack (possibly in lossless quality), etc.) for just $39.99 if you already have one of the former games tied to your Steam account. A total of 20% discount in other words. I believe that discount also applies to the standard edition if you're not interested in the extra stuff. Since I am a fan of 10 years the pre-order of the Serious Edition was a sure thing. (If you are being discriminated by Steam and have to put up with $=€, ask someone in a US dollar region to gift it to you and then pay him/her back via PayPal.)
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Episode 38 uploaded to Machinima! yaaay! -progress bar-
Bjossi replied to HLPrincess's topic in Freeman's Mind
This post was brought to you by Microsoft™ Windows™ XP. -
The dates changing is fair enough (Explains why our files of the newer eps only mismatch at the start and/or the end block.), but then the rest of the files should match for the most part as the video data itself 'should' be bit-identical even though the file header is slightly different. Guess the provider of the first torrent probably did mess around with the video data somehow if the files available on the website are in fact unchanged on Ross' end.
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This doesn't really make any sense. The old torrent matches my files 100% while the new one only 1/5. Either you messed with the files or re-downloaded ones that are different in some way (Like different encoding altogether.). Ep0 for example matches 98.2% to the file I already got while Ep1 only 4.8% (One random block of data somewhere deep inside the file, strangely enough.). EDIT: I am seeing a pattern. The newer files (like ep37 and ep0) seem to match 90+% while the older files (like ep1 or ep10.5) match anywhere from 0 to a few % at most. I am guessing the files you got for the older eps are differently encoded altogether. Before I decide to redownload them I'd love to know what exactly is different, I mean, the filesizes are near-identical overall. EDIT 2: Re-downloaded ep10.5 as a quick test. Now it matches the torrent's expectation 85%. Obviously Ross has messed with the files since the time I downloaded them (Which really wasn't that long ago, in mid-March this year.), and you too probably, which would explain why they don't match the full 100%.
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Mounted-gun-on-a-moving-vehicle are fine as long as the driver doesn't have the IQ of a brick wall. I'm sure many of us have begged the driver to stop at some point but naturally he doesn't hear us and drives happily right past that would-be convenient cover, living with the false knowledge that the gunner is someone who can take more beating than a heavily armoured tank with a scifi shield on top.
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Freeman's Mind Episode 38 getting it's ass kicked by Windows
Bjossi replied to Pinkie Pie's topic in Freeman's Mind
Youtubers are surprisingly quiet about the time ep 38 has taken. But I only checked out the first few pages of the ep 37 video so I may be wrong. Also, ep 37 has an impressive likes vs dislikes ratio, over 100. I'm looking forward to the next episode. It would be nice to have it before next Thursday, because these days I am all nerves about starting in university. -
I would prefer if turret sections had a choice. In the way that you can resume running around and shooting just by pressing the use key again or something. It makes no sense to be physically stuck to a mounted gun and your character refuses to go for cover even when death's shadow slowly crawls over his back. FEAR 2 had two, both equally horrible sections like that (The rock music during the latter one was so embarrassingly pathetic that Picard barely survived his facepalm. But I digress.). I had to lower the difficulty from hard to easy to prevent my forehead from getting hot enough to melt iron. Many of them give pretty much no room for error, you either have to be very lucky or die repeatedly and slowly build a "map" in your mind of where every enemy pops out and when. That is not my idea of fun.
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System Shock 2 (and maybe System Shock 1)
Bjossi replied to Lord Sinister's topic in Gaming in general
These games have been growing in popularity over the years if anything, though. Last time I checked they were at the top of the GOG wishlist. -
System Shock 2 (and maybe System Shock 1)
Bjossi replied to Lord Sinister's topic in Gaming in general
I think all you really need today is the DDfix patch. It runs wonderfully on my Win7 machine, only cutscenes fail to work and it is easy enough to either rename the cutscenes folder or get rid of LGVID.AX. -
System Shock 2 (and maybe System Shock 1)
Bjossi replied to Lord Sinister's topic in Gaming in general
SS1 was a revolutionary game in 1994, SS2. . . not so much, but I greatly prefer the sequel in terms of gameplay and aesthetics. For SS1 your main troubles may be getting it to run and the atrocious controls that need trickery to remap. You'll find all the info you need on the TTLG community forums. It is Von Braun by the way. If you had made this mistake on the TTLG forums you'd have been shot even before submitting the post. -
DNF used UE2.5 as its base, UT3 uses an older version of UE3. Question: Have you played Splinter Cell 3? If so, did it feel pointless even though it is an Unreal engine game? I actually didn't have a clue that game was powered by the Unreal engine until I read about it after finishing the game. People have to understand that the sailor can't blame the boat if he sucks at rowing. What ultimately makes a game is art and assets created by the developers. A good engine is very flexible and therefore if you desired you could stray far away from the norm. I suppose developers just like to overdo bloom, shininess, etc. and make their games look like clones of other games. Blame the designers for that, not the engine.
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Thanks! But why am I getting mismatches? Going through my folder the torrent only accepts a handful of the files already present and starts downloading after checking 18.4% when I do have every episode from 0 to 37 present. I downloaded them all from the links in the blog posts so I don't really get this.
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I will once I get Episode 34 and the Mystery Episode. I'll do a Freeman's Mind torrent, a Civil Protection torrent, and an "All of Ross's Videos To Date" torrent when I get those 2. Oh, and I'll do a "Freeman's Mind for Portables" torrent with the episodes at a lower resolution and in 5-episode segments. Soooo. . . have those episodes finished downloading for you yet?
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There is an ammo glitch/exploit in FEAR I use pretty often. Instead of picking up a weapon when you already have it, first drop the weapon, pick up the new one and then the one you had before. You get much more ammo for picking up a new weapon than one you already had in your inventory. Maybe this isn't even an exploit but it sure makes you reach max ammo for a specific weapon fairly quickly.
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Don't forget the killings and bomb in Norway last month. Imo the way they are treating the guy is disrespectful to those who lost their lives and the affected families and friends. If you want to become a mass murderer and get a few decades of jailtime tops (Sponsored by tax payers no less.) as well as good media coverage of your ideas, Norway is the place to be.
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I think nudity is generally very exaggerated as some bad thing. I don't think any young teen would faint in horror or lose his/her sanity when seeing the opposite sex nude. Generally I am against censorship, but yeah, I just don't care for seeing pornography here nor the mental image of people fapping while browsing it. There are more than enough places to find pornography as pretty much the whole goddamn internet is full of it.
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What do you like better: male vocalists or female vocalists?
Bjossi replied to Michael Archer's topic in Free-For-All
I prefer male vocalists, they just sound more interesting to my ears. I particularly like gravely, deep voice. For a good example check out Dieter Meier and/or the group Yello (Where he is the lead singer.). The same applies to voice actors. I love Phillip L. Clarke's performance as Dr. Malcolm Betruger in Doom 3. He is a very underused talent in my opinion. For those interested he also talks for Lawrence Wargrave in the 2005 game version of Agatha Christie's And Then There Were None. Another voice acting performance I enjoyed was Charles Napier as the General in Quake 4. -
As far as I know this forum has no age requirement, hence the censorship. And do you guys really want to see pornography in this forum? There are plenty of porn sites and porn forums just a google search away. I am growing tired of how "sexualized" everything is becoming in the past years. This is one of the places I like for escaping from that, and to talk about Ross' work of course.
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You average one run every ~4 days. How you can achieve this frequency is head-scratching worthy enough, but how you can play the same thing 50 times over within such a short period of time without getting bored to the point of wanting to shoot yourself in the head is just mind-boggling. If I had a seemingly infinite patience like that I would use it for something productive like breezing through uni.
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That is an old engine? And Source is a modular piece of software. You can say it is old but it is being updated fairly regularly.
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So have you gotten the results yet?
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I love how satisfying the damage feedback of the 1st person view is in Quake. When Shammy does his most powerful melee attack the screen gets smashed downward and the red colour that flashes on the screen for a moment is very thick. Even without looking down at the HUD you'd know that hurt a lot. I used to enjoy blowing myself up by explosion boxes just for those effects. It "felt" so powerful.