Bjossi
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Everything posted by Bjossi
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To be fair the last Quake engine (iD Tech 3) is from 1999, the engine powering Quake 4 is only a mildly modified Doom 3 engine (iD Tech 4). So for a long ass time Epic have been selling the fairly powerful and modern Unreal Engine 3 while iD Software didn't have a serious competitor up for licensing until 7-8 years (!!!) after their last big engine revision. I don't think iD Tech 5 will take off, personally. Especially after the chaos surrounding Rage's first days after release. Epic Games is the new driver of the game engine bandwagon.
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People Can Fly is owned by Epic Games now (I don't even think they still exist under that name.). Publishers actually can have a huge say in how a game turns out, because, you know, they're paying for it. Epic are primarily technology providers nowadays. They have been milking the same 2 franchises for many years now. They're not as bad as Team 17 but they're making progress.
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I discovered NC fairly recently and was instantly hooked. His overreactions and high pitched screams just tickle my funny bone, I especially like his Neverending Story 3 and Felix the Cat reviews. I also enjoy his more serious videos. The Animaniacs Tribute is just incredible, and his top 11 Batman Animated Series episodes is a goodie as well.
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We are comparing copyright to theft here and they are considerably different. Morally I consider theft worse because you cause damage to the store that bought that copy of the item from the supplier, so they pay the full price of that item since you took it without paying for it. Downloading something without paying for it is a mixed bag of being neutral or damaging depending on whether you were going to buy it or not. Many pirates would not buy a game/film/etc. even if there was no illegal download of it available, thus his/her download was a neutral action that didn't harm anyone. The question is what the statistics are like, how many pirates are neutral and how many are potential customers? Of course the copyright holders always count every pirated copy as a potential buy since that paints piracy in its darkest colour possible.
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Mostly girls.
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I like the art style of the game, and the music, but generally I didn't care much for the gameplay. Is there actually a game you dislike, by the way? You seem to like everything you review.
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Unreal 2 is like Quake 2 in that their only connection with the predecessor is the name. The only difference is that Quake 2 is actually a good game.
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Before that can be taken seriously they need to kick the insufferable prick CliffyB "CliffyB" CliffyB out the door head first with a red mark on his butt. Didn't they "go back to the PC" with Bulletstorm? That game was supposed to be their return to form but what did the PC platform get? A GfWL crippled game with encrypted config files and could only dream about a demo while the other two release platforms got one with no fuss. Formerly PCF did a good job with the game itself though. Epic Games are only a shadow of what they used to be. They will never create such masterpieces as Unreal or Unreal Tournament ever again, nor (Do I dare say it?) Jazz Jackrabbit 1/2, those days are gone. Personally I hope they will not make an Unreal 3 just to spare the original Unreal 1 its soul and dignity (Yes, I pretend Unreal 2 never happened.).
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Their pets are lolcats.
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Almost? You did in fact read it as Loliland, hence your very mention of that word. Embrace the awkward crickets.
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Dutch is English for the language spoken in Netherlands. Deutsch is German for the language spoken in Germany and probably a few other countries.
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Well you don't have one so he can't really be right, but aaaaanyway... From the thread Civil Protection: Double Feature: When foreign people speak decent but "skewed" Icelandic (incorrect use of noun forms, noun genders, verb forms, etc.) it doesn't really sound so silly to me, I just think it is cool that someone actually succeeded in learning it well enough to keep a solid conversation going. At least in Icelandic your use of these elements of the language doesn't really matter, native speakers will understand your sentences just as much if the nouns have incorrect forms in their respective contexts. On a side note I hate the way my voice sounds recorded, whether it is my native language or not, it sounds so much better when the sound waves originate from within my body.
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My list (in no particular order): System Shock 2 Unreal 1 Unreal Tournament 99 Half-Life Half-Life 2/ep1/ep2 (the saga as a whole) STALKER Shadow of Chernobyl Quake 2 I am also tempted to put Red Faction 1 on that list but I am apparently an oddball for absolutely loving that game. My intro to Half-Life was in 1998 with the WON CD release. This was back when some of you were still learning to talk.
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"Hey wanna be my human shield?" "Yeah." "Awesome." That was brilliant.
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7 forms of nouns!? God damn, that beats Icelandic's 4 forms by a landslide.
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Besides the Steam sales I have very rarely seen Steam offering cheaper prices than the online retailers and I am actually in the US dollar region (for some odd reason). Publishing companies do not see with the consumer's eyes. When we see an opportunity to reduce prices thanks to no manufacturing costs, infinite data reproduction and the lack of a middle step, they see an opportunity to jack up the prices any way Because They Can. They know gamers in general would buy a game even if it was on fire, resting in the hands of Satan and his sinister grin. "Screw my consumer rights, here's money, now give me my .". Many, if not most publishers normalize the euro so that their game costs the same number in both US dollars and euros, Square Enix actually tried to region limit DX: HR within the European Union but quickly backed out of that one since they knew they would get raped in court... These things are all made possible by digital distribution and the content providers are not afraid to test the waters for extra profits.
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If you have a passion for voice acting you will certainly soundproof your voice acting room and buy expensive equipment.
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I actually would look at realists as being the smart ones while the pessimists and optimists are biased by their hunches. Optimists and pessimists are each other's arch-nemesis.
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You said that an optimist calls a realist a pessimist, but he said an optimist calls a pessimist a realist. Istfight!
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That doesn't work, an optimist believes that s/he is him/herself a realist. At least that is how I look at it.
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The gravity gun episode is hilarious. I wonder if there is any April Fools joke in this release, and if so, which parts? As we found out in 2010 when he released the pirate episode, he isn't actually only joking around on this day, it is like he uses it to experiment with new ideas.
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I don't know about you but I kill everything that endangers me, and splicers are not particularly good at stealth. So where does the onslaught come from? You clear a large area of threats, start harvesting and the second the little sister stabs the corpse with the needle you hear screams from the next room, when that same room was empty a moment earlier, not to mention the surrounding corridors. System Shock 2 didn't get the spawning mechanics right either though, to be fair.
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You did not explain (nor ask yourself) where all the attacking splicers come from, nor how they detect from a distance that adam is being gathered. How quickly they storm the place as well as the whole progression of the event is just absurd, it stands out like a sore thumb in an otherwise pretty immersive game.
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The gathering sections made no sense to me. The second the little sister starts harvesting a whole bunch of splicers storm the place when the entire area was empty a moment earlier. I would have preferred a much slower progression of events. Also, those events don't seem to have consequences, I watched a splicer trying to nab the adam from the little sister in what seemed like an infinitely looped animation. I stood there for like a minute before I turned the splicer's head into a splat with the shotgun. I feel this was a poorly thought out and vastly underdeveloped mechanic, one that I always dreaded the most during my likely only runthrough. I actually enjoyed the game a little when I was just exploring and fighting "regularly spawned" enemies while progressing the story.
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But you aren't a big daddy after that "transformation", you are just a human in a suit fooling the little sisters. You can really tell by how you have only a fraction of a proper big daddy's resistance to damage.