Jump to content

Bjossi

Moderator
  • Posts

    1,426
  • Joined

  • Last visited

Everything posted by Bjossi

  1. I have seen worse. dmEvPZUdAVI
  2. Morgran ruined it.
  3. The Mara Wilson shenanigans is my favourite thing to come from Doug these days, a misunderstanding led to an awesome twist at the end of his Nostalgia Critic - A Simple Wish review/rant. I wonder if Doug's ability to get big names/formerly big names into his videos will pick up the pace, because it is pretty awesome. EDIT: I don't actively watch Spoony's stuff but I thoroughly enjoyed his SWAT 4 Let's play series and his cameo in Nostalgia Critic's Battlefield Earth review/rant.
  4. string greeting = "Hey!"; string response = GetResponse (greeting); cout << greeting << endl; cout << response << endl; if (IsHostile (response)) cout << "Screw you guys!"; else cout << "Nice to meet you guys!";
  5. That left me confused. Is this a GTA clone of some kind? I can't discern what the premise is or the gameplay style.
  6. Well yes, that is a good quality and is one of the reasons I think manual saves and in-level autosaves make a great team and I also think they 'should' in fact co-exist, but there is no reason to pick only one of the other, it is just limiting the player's freedom over his/her play style. I for example like backtracking even in linear games and I love exploration but without manual saves this becomes rather risky because if you want to save after having spent a while exploring you need to pray that you won't get yourself killed before the next checkpoint is reached.
  7. Wait, what? That is completely backwards. The checkpoint placement, and thus the flow, is at the mercy of the level designer. If you encounter a bad placement and/or a very difficult area, the flow is completely stopped, you have to repeat the exact same scene over and over again until you do everything right. At least with manual saves you can savescum your way past shitty gameplay mechanics that otherwise would drive you insane long before you found the patience to die a few dozen more times before you finally succeed. It is actually manual saves that keep the flow going at a steady pace because you adapt the checkpoints/saves to your play style and your skills instead of the level designer's.
  8. Sadly this trend is pretty prevalent on recent PC titles as well. FEAR 2, Riddick Dark Athena and Metro 2033 just to name a few.
  9. Hopefully you are right. I have nothing against checkpoints as long as they co-exist with manual saves, like in FEAR for example. It is easy enough for people to simply not save manually if they want to use strictly checkpoints. I did such a run through FEAR once just as a personal challenge.
  10. There will be a PC release of the BFG Edition. But my interest in this fell to 0 when I read "checkpoint save system" in the report.
  11. Pointless clutter, in my opinion. On another subject, I hate that large "online" icon visible in every post whose poster is currently on-line. Putting it left to the profile and pm buttons makes no sense to me, especially when it appears where many people instinctively expect to be taken to the profile page of the user in question since the profile button is normally on the leftmost side of that icon bar. Whether a user is on-line or not is not important information at all; at most it should be a small, not-in-the-way icon in the user field of a post (where user name, user title, avatar, etc. are) but preferably it should be removed altogether from the thread view and be visible only in the user's profile page.
  12. When google translate translates to Icelandic the result is hilarious.
  13. I've ran into enough weird youtube videos as it is...
  14. I'm not playing a youtube video posted as a sarcastic response.
  15. Merged threads will retain chronological order of the posts, so merging them could cut up some conversations and make the thread confusing to read.
  16. I would need to hear kurwa to compare them, but in my mind the one syllable nature of "fuck" makes it deliver a very powerful swear when shouted, especially when shouted as if you really mean it.
  17. The thing I find interesting is how big the 13-18 age group is, when Half-Life itself is actually within that group. Freeman's Mind is introducing a lot of younger people to the game. I see quite a few comments where people watch the series but have never played the game.
  18. The only secure website is one that no one can access. Internet security is a difficult and complicated thing to tackle, you pointed out just one of many difficult-to-patch security holes. For what we know some regulars here could be formerly banned members. Let the conspiracy theories begin!
  19. Fuck no.
  20. Good job on that creative use of the pun, I thought it had run its course many posts ago.
  21. This website's staff does not consist of children, so you would get a lot more constructive reasons if you got yourself banned here. And I did use the word 'likely' for a reason; a lot of authority on the internet isn't deserving of the title.
  22. It is also disobedience, which is not an effective way of learning from your mistakes. If you get banned some day there likely was a good reason for it, and you should respect that and just wait it out and return a better person like any decent person would. I never mentioned you specifically having lack of common sense btw, I don't even know you. Despite your unusual statement in the above quote you seem rational and well-behaving to me, so I don't expect we will have a reason to ban you.
  23. I am looking forward to late December this year, to see how the believers will react when nothing happens. And I wonder; what will be the next end date people cook up?
  24. NNNNNOOOOOOO- oh wait, I don't care.
  25. You can actually register many email accounts from the same provider, gmail in particular makes it very easy for spambots to crowd forums all over the internet. But you are correct, a thing more limitless than the capacity of our email banlist is the person's lack of common sense.
×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.