Bjossi
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Would have been more interesting to present the comparison as file A and file B without saying which is which and ask people which they prefer, both to eliminate expectation bias (although you could easily check the file details if you wanted) and to bring the focus away from the number itself and more to the effect the number actually has on the video. I don't care either way myself, for my bad eyes the effect is subtle enough that I can't really tell it from my enemy; the placebo effect.
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Isn't it just a matter of replacing the pain grunt wav with one that is completely silent? Could be done as easily as supplying a little wad, assuming Doom's wad system is hierarchical like the next iD games.
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This is awesome exactly because it is just 1 episode, I can't imagine it staying hilarious and awesome for more than 5-8 episodes. EDIT: Oh and there is one detail that annoys me in this video: Ross didn't mute the default Doom guy's pain grunt, it sticks out like a sore thumb (for me at least).
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Oh god my ribs. This made me laugh a lot more than the last 20+ episodes of Freeman's Mind have, combined. The voice, the jokes, the catchphrases, the awesome gun sounds complementing the voice... It is just brilliantly executed. After a "Oh shut the FUCK up!" you get the incredibly satisfying shotgun blast sound. I have to check out this mod some time. If this had been made in default Doom it wouldn't have been remotely as entertaining.
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The government has more than once stated that they will attack with nukes if they feel threatened by some enemy country, most recently after the United Nations agreed to punish them (yet again). Whether there is any ground under those threats they are alone in the world and I suppose their nukes and army help them live in blissful ignorance.
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Well yes, but N-Korea's government isn't smart enough to realize that.
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The only country capable of starting one of these is N-Korea.
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That is very odd. NewDark ships with the ffmpeg dll, so no codec installation is needed, the cutscenes should play on everyone's systems...
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The SS2 community was quick to notice (the show begins around post 30), and as some one who has often played the game over the years and used a variety of fan patches and mods I observed this myself just from a quick look at the install folder's structure and config file settings. As for the video issue, NewDark uses ffmpeg for video playback, if you need compatibility mode for this to work right something is definitely wrong, I have not seen any one report such a problem before that I can remember.
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SS2 has been pretty stable on modern systems for many years now thanks to DDfix and its successor NewDark. GOG themselves didn't do jack, the GOG version is just patched with SS2Tool, with no other modifications, not even to the config files. Basically it uses the NewDark patch (developed from the leaked source code) and some other smaller community patches. Which makes some of the comments in the Rock Paper Shotgun interview a pretty cold slap in the face for the people who actually developed these patches and released them long before the GOG release happened. Never the less this is a fantastic release, SS2 is in my top 3 of all time favourite games. Even though I still own my original CD copy from 1999 I'm tempted to put the game into my GOG game library just for the cool factor and future proofing myself a little better. It is a bit like STALKER in that it is flawed in many ways and a difficult son of a bitch, but incredibly fun and satisfying to play once you get past that initial threshold.
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Isn't that a bit too personal to be discussed publicly? Any ways, I hope Doom 4 gets a good acceleration in 2013, maybe not its release but at least some media releases. I've watched some Dead Space 3 videos and all I can say is meh. There is nothing left of the magic of the first game, now it is just constant, non-stop action and noise. I liked walking slowly, exploring the Ishimura without being attacked all the time. Hell I think the number of big actiony bits in Dead Space 1 can be counted with my fingers.
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If I was a wizard this wouldn't be happening.
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Why didn't you just mod the original Doom 3 at the time then? There were plenty of gun flashlight mods just weeks after the game's release.
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As a hardcore iD Software fan this opinion perplexes me. They basically made an already easy game even easier by needlessly adding more ammo to the levels and ditched the darkness as a factor of making fights more challenging. I was already strolling through a park on Nightmare difficulty and hitting max ammo on all my guns as early as the Alpha Labs. The game's balance was on the edge as it was, they not only pushed it down the cliff but made a giant rock fall down and crush it for good measure. I don't consider myself an abnormally good player but I get the feeling I really am if they felt these changes were a good idea. And I never really understood the darkness being such a problem. Maybe for me as a night-blind gamer I picked up a lot of tricks that edge me past other people in finding and fighting my way in darkness? I hardly ever needed to use the flashlight during combat, I used it mostly for exploration and item hunting. The iD Software I loved died after Doom 3's release in 2004. The expansion was great as well but it wasn't made by them for the most part.
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That is nothing short of impressive, looking very much forward to trying it out. I agree with him that the alien grunts really needed a health buff, but 250!? I would settle for like 130 or 140.
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