Lord Sinister
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Everything posted by Lord Sinister
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You need to remove the question marks and the stuff after them for your images to work properly with the image tags. ie: http://s3.amazonaws.com/data.tumblr.com/tumblr_lu3curI5Te1qljelxo1_1280.png And not: http://s3.amazonaws.com/data.tumblr.com/tumblr_lu3curI5Te1qljelxo1_1280.png?AWSAccessKeyId=AKIAJ6IHWSU3BX3X7X3Q&Expires=1323154919&Signature=5f3r12RbPn%2Bz2mm5m3w8cWMeFwE%3D
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5 Stages of Waiting for Half Life 3
Lord Sinister replied to Eedo Baba's topic in Valve Games / Valve Stuff
I'm at a cross between stages 1 and 5. I've never really experienced the other three stages. -
"Drink it in pal, that's how failure tastes!"
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How dare you have an avatar that has stars in its eyes!
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What are you talking about, 1.0.0 added loads!
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You use your original account name, not the name you're using for Steam friends etc. Your account name is entirely separate and never changes.
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Triple check everything. Maybe you've mistyped a single letter in your username or something daft like that. We've all done it. Also it is definitely saying your login details are wrong, yes? Not any other error like not being able to connect to Steam's servers or anything like that? I realise these are obvious points, but it's always best to get them out of the way just in case.
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That's a pretty neat way of getting objects out of a Bioshock screenshot!
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Whilst viewing the image hold CTRL and hit F5.
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I get a lot of these 'AHA!' moments with programming, often because the problem can (at least seem to be before it's sometimes revealed to be something stupidly obvious) hard to solve that the moment of the solution being revealed, whether I'm kicking myself or thinking 'FINALLY I'VE GOT IT' it's still 'AHA!'. One moment I was thinking about was where I was using something in the Windows API to get the time, and was passing the time back as a wchar_t pointer I think it was, from my time function (which was kept in its own separate source file with some other functions). Except when I tried to access the value I'd returned, it appeared to be just junk. Random memory. Useless. This confused me repeatedly, so I stepped through the code line by line. According to the VS2010 debugger, the variable had the right data stored RIGHT UP TO when I wanted to access it or do anything with it (including copy it). The moment I did anything with it, it became useless. Eventually the problem was revealed to be the time function. The variable I was returning was created in the function. When the function concluded, the variable created in the function was presumably junked, overwritten, cast in to the void, whatever, it was useless. Because it was a pointer, anything referring to that variable also became junk because they were all pointing at that same piece of memory. Something like that, it's been a while since this event. Anyway, the solution was to declare the variable outside of the function as a global variable in my miscFunctions source file. It may seem obvious now, but damn, that thing took me HOURS to work out what the problem was. Very much an 'AHA!' moment!
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Get involved with the guilds! (Especially the Dark Brotherhood, they have some great quests).
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How would you do a Half-Life film?
Lord Sinister replied to Andy8299's topic in Valve Games / Valve Stuff
I hope they release the music... -
How would you do a Half-Life film?
Lord Sinister replied to Andy8299's topic in Valve Games / Valve Stuff
I saw this on Kotaku and found it pretty awesome (it kind of felt like an extended intro to a tv series, which was no bad thing I hasten to add!): Zw684xM2cUo -
*The Shadow Spear receives the coordinates and engages its interstellar drive*
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I believe this XKCD comic is relevant for this topic: http://xkcd.com/505/
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Limbo is a pretty awesome game. I played and completed it yesterday. Really intriguing. Lots of metaphors.
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Never heard of this 'Da bomb' stuff, but it sounds like it could potentially be used as useful practical joke material...
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Limbo. One very intriguing game.
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"Here, have a medkit!"
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How would you do a Half-Life film?
Lord Sinister replied to Andy8299's topic in Valve Games / Valve Stuff
A prequel to a Half-Life themed film following the resistance and the uprising following the destruction of City 17 perhaps? -
I've not seen a movie worse than Battlefield: Earth. It would have to be an impressively bad film to be worse than that.
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It's awesome how many minor things have been changed/fixed. For example when your tool breaks when mining its final block, you now get whatever the block was, rather than it being destroyed along with the tool.
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How did you practice?
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What is it with you and all the Anonymous stuff? I have to ask.
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It really does tend to vary for me, it depends on what sort of mood I'm in.