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Hey everyone, I was invited back to a podcast recently to talk about horror movies since I’m an avid horror fan. You can check out the discussion here:

8-bit life Halloween Podcast

This actually went online just before the latest Freeman’s Mind, so I held off a few days announcing it so it wouldn’t be buried immediately. This podcast isn’t really an interview, but is more talking about one horror movie after another, there ended up being a lot of title dropping in the thread. If you’re not into scary movies, you may not get much out of this podcast, but if you are, it’s an extra bonus.

At the end of the podcast I ask the audience if they have any recommendations for any scary movies they’ve seen, specifically the truly terrifying stuff. That offer extends here also, although odds are anything you recommend I’ve already seen. It’s questionable how much time I’ll have to watch any this year, but I’m happy to add to my “to watch” list if people have recommendations for some really scary stuff.

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Youtube link

(Downloadable copy will be up later)

Here’s the final Black Mesa episode of Freeman’s Mind! This one has been about 98% done for a couple weeks, but there were some complications with some of the final aspects of it. Some things that people may find interesting: 1. The volume of the last scientist is as it sounded in-game. I was kind of amazed how quiet it was. Otto was going to increase the volume to it, but I decided it worked better with Freeman shouting that he couldn’t hear him at the original volume. 2. The slipping wasn’t planned, but I thought it was a great addition to the episode, plus I’m never in a rush to redo a gameplay sequence if I don’t have to. 3. My thoughts reflect Freeman’s regarding the teleporter in that I couldn’t imagine any scenario where Freeman is still alive after being teleported if momentum isn’t preserved.

The footage for the next episode is done, though I haven’t made progress on the voicework yet. I doubt there will be another FM episode before Halloween, but we’ll see. Expect more in November!

LINK TO FORUM COMMENTS

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Watch Part 1

Watch Part 2

Well I completely bombed the time estimate in my last post, I really don’t know why I thought I was going to get it done sooner, I think it was a combination of the scope increasing and underestimating just how much content there was. This one had so much I decided to split it into two chunks, although unlike some other episode there is a natural splitting point in this one. Working on this one reminded me the most of Strife mostly due to the scale, although Strife is hands down a great game, whereas Revenant is more complicated. I’m still working at getting the Game Dungeons cut down to only the best content, in this case it may have spiraled out of control a bit. If you enjoy seeing quirks and frustrations in the game with the videos, you’ll likely enjoy this one.

Also I may as well mention I ended up fixing the level load delay that plagued me through recording, but it happened so late in production, I didn’t mention it in the video, so you’ll get the more raw experience. Even with the “fix”, the game still fights me from using it every single time, so the video is still pretty representative of the experience.

Because this video took so long to make, I’m going to scale down my original plans for Halloween. I’m still going to have a Game Dungeon, but it won’t be a grandoise game with a huge scale, just because I don’t think I’ll have enough time. The voicework on the next Freeman’s Mind is done, but there are some complications arising in other areas. I’ll find a solution to it one way or another, more Freeman’s Mind is coming.

LINK TO FORUM COMMENTS

FM60.jpg

Youtube link

(Downloadable copy will be up later)

Here’s the next episode of Freeman’s Mind. This one contains the most shouting there’s been in an episode in a while, but Freeman has some legitimate grievances. I originally considered skipping this area for FM since I felt like it was one of the more contrived areas, next to the giant fan room, but I saw some comments of people saying they had been looking forward to this part, so people will get the full experience instead. In any event, I’m happy with how this episode resolves the previous one. As a bit of side information, the very last part of this episode was literally played and recorded in slow motion. It was the only way I was able to preserve the motion blur AND not have the game glitch during the demo playback. Something about the one of the teleporters the demo system in Source simply did not like.

The voicework for #61 has been recorded, although it will take a little longer for the editing than this one did. In the meantime, I’m likely taking on more than I should and I plan for the next video to be another Game Dungeon. I’m aiming to have it by the end of the month, but I’m not promising anything. More videos coming one way or another!

LINK TO FORUM COMMENTS

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Hey everyone, I have a side announcement to make. A while back modder Peter Graf contacted me for voice work on a mod he was working on in the Source engine. It’s a first person puzzle solving game where you’re guided around by a robot. It’s recently been released and you can check it out here:

http://www.moddb.com/mods/steam-tracks-trouble-riddles/downloads

I play the voice of the main robot (after being run through a synthesized filter). I wasn’t involved with the dialogue or design of this, I was just a voice actor for hire, with Peter directing me on the tone he was after for the lines. I’m embarrassed I haven’t had a chance to play the mod myself since I’ve been busy churning out my own content (next FM coming before too long!), but I can say that the creator has put a ton of effort into this, so if you like puzzles and free games, I can’t think of a reason not to check it out.


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