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Deus Ex concludes! If I had known how much time these episodes would have ended up taking me, I think I would have poured it into something a little more worthwhile, but as always, my motto is it’s better to regret things you have done than things you haven’t. I originally thought this episode was going to be about the same length as Invisible War, but upon replaying parts of it, so much about it that formed my opinions of the game became really obvious, so I felt compelled to point it out.

Anyway, I originally hoped to have this done about 2.5 weeks ago, so I’ve been working pretty much nonstop trying to catch up. For the near future, I’m going to try my best to respond to people who contacted me, get more work done on the movie, start the next Game Dungeon, the offshoot of it, and hopefully get more progress done on the website. Lots to do!

EDIT:
Because the episode ended up so long, I cut some things out. Some things I didn’t mention:

-All game footage from DX:HR is as-is. I didn’t exaggerate the colors in any way in editing (I did brighten the CGI cutscenes a little bit because they were a tad dark, but that’s it).

-This game offers 3 different forms of antialiasing, all of which do about the same thing, none of which will process the scene completely. I was able to brute force SSAA, which looked pretty good, but caused smearing at the top of the screen.

-If the HUD looks small it’s because I was using downsampling to make the image look a little better. Despite being a modern game, the HUD does NOT scale with resolution! This means as resolutions get higher and higher, the HUD will become almost unreadable.

-I was going to make an analogy of the story being like Lord of The Rings, except with no Sauron, no armies, no magic rings, and instead being about a cultural divide among Middle Earth about whether people should wear rings or not, because when you wear 4 on one hand, you can punch better.

-The entire internet talked about the boss fight inflexibility, so I didn’t feel a need to, plus it was never that big a deal for me since if you had been playing the game like a slasher movie villain, this wasn’t a problem. I think the more interesting point of all this is that game development is on such a level now that they need to outsource to other areas in order to complete such a large project.

-I was going to include more information for people who think peak oil isn’t a problem anymore due to the surge in US reserves. This is a complex topic and take times to explain, but the short version is our proven reserves have been vastly overestimated and there are economic barriers to extracting that could bring the economy down even if there is still plenty of oil in the ground. CHEAP oil is a big part of the equation.

Here’s the September chat with fans. This one was conducted under some levels of sleep deprivation, but I managed to make it through. There’s nothing too critical discussed, mostly my plans for the next videos after Deus Ex and a bunch of fan questions this time. Next Game Dungeon coming in a few days, I hope!

Here’s part 2 of covering the Deus Ex games. This one isn’t as serious as the last episode; really, I think the last Deus Ex is likely going to be a high water mark for the series as far as serious as I prefer to focus on more fun stuff. I really thought this episode was going to go faster than it did, but there was more to say about it than I originally anticipated. In any event, I’ll be moving on to Human Revolution as soon as possible after this. It’s my hope to have the next one done before the videochat on September 3rd, but I’ll just have to see what’s possible. On that note, you can post here or email me if you have questions for the next videochat.

Also, in case anyone is wondering, I’m not intentionally trying to ignore anyone since I’m sure the last episode stirred up a lot of comments, but I’ve been spending all my available time trying to get the current videos done, so I’m largely putting off going through comments until I’m done with all three videos. More coming!

Subtitles: English

Deus Ex! While I knew this one was going to take a while, I seriously wasn’t prepared for how much this one was going to put me through the wringer. I think I’ve probably put more time in on this episode than any other Game Dungeon, there were just so many parts to cover. I really have been working around the clock on this for I’m not even sure how long now. My original plan was to have all three Deus Ex games covered before the new one comes out, but I can see now that won’t be possible, but I still plan to finish them and will get them out as soon as I can. I can say with certainty the next two will be shorter overall and likely lighter in tone. This episode got more serious than I normally like to get for Game Dungeon, but come on, it’s Deus Ex. Next episode coming semi-soon!

Here’s footage from the latest Planetside 2 play session. This one was a little different as we ended up mixing up the gameplay some. I honestly would have cancelled this one if it hadn’t been planned in advance as I’m still working non-stop on the next Game Dungeon videos. I’ll definitely have at least one more Planetside 2 session in the future, but I admit the overall gameplay is starting to feel more anti-climactic, so I think we may have to come up with more ideas to make it more interesting, although if the turnout is similar to this session, we could just look into an alternate game also. Anyway, new Game Dungeon coming out soon!


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