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More Game Dungeon! Once again, this one is running late, though I’m relatively happy with how it came out. This one is on the short side comparatively, but I never really intended for every episode to be a marathon session the way some of them have. Next up is the Deus Ex trilogy, while it still remains one, which isn’t for long. I’ve also fallen behind on Dead Games News, but will see about having another episode out at some point. Also, as a reminder, the next videochat is at twitch.tv/rossbroadcast on August 7th at 4pm EST. You can submit topics you’d like me to discuss here.

PREMIERE PUZZLER:

EDIT:
Problem solved, thanks to “Xrott” the issue was Premiere was using a 0.5 pixel axis origin. So not exactly a bug so much as something I wouldn’t consider great default behavior. I feel kind of dumb about this, but glad it was solved. Here’s the rest of the original post below:

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I actually ran into a very notable bug in Adobe Premiere when trying to make this episode, it was on such a fundamental level, I was a little shocked it exists, it reminds me of the sorts of problems I would run into on the Source engine. I was trying to import an image file with fine pixel details and Premiere WOULD NOT output this image correctly. I doublechecked every setting I could think of, but it came out wrong every single time. This happened on both Premiere CS5 and CS6. I had to use an elaborate workaround to fix this issue. It makes me wonder if this has affected some of my past videos also. For those interested, here’s the problem:

When importing an image with fine pixel details, it should appear like this:
net_original.png

Instead, Premiere would always display it like this (not just in the preview, but also in lossless RGB video output also):
net_premiere.png

Keep in mind the above pictures have been zoomed in for visibility, there was no additional scaling applied inside Premiere itself.

I honestly have no idea why this is happening. If anyone can confirm a solution, let me know. Here is the original image available for download if you want to experiment. My guess is this is strictly a problem with Premiere and other video editors don’t have this problem, but it definitely surprised me for such a well known piece of software and for such a fundamental function.

Here’s another originally unplanned video to accompany the original unplanned video! This is a followup video to the last Ross Rants episode, since I felt like there was enough commentary from people to warrant it, plus I had some new information to add. There’s nothing crucial in here if you didn’t have any trouble following the last one, btu that wasn’t the case for everyone. I originally planned for this one to take much less time, but all the minor diagram editing really ended up ballooning the time. In any event, it’s done, so here it is.

Right now my plan is to have at least one more Game Dungeon this month before moving into the Deus Ex series, however, I can’t promise any dates at this point. While rendering parts of this video, my computer completely froze up. I’m fairly sure it was due to the CPU overheating. Despite having a custom cooler and what I thought was decent case airflow, it’s apparently still not enough to tame it. I’m currently running my system with the case off and a fan blowing on it. In light of this, it’s just a reminder to me how technical setbacks can crop up, however I’ll try to have more videos out as soon as I can. In any event, I don’t have future plans to cover any more VR, I feel like I nailed it down between this and the last one.

Here’s the footage from the latest playsession again. Unfortunately this is the lower quality footage with no in-game sound. While I did record those both locally, they’re unfortunately out of sync with the twitch stream I think in about a hundred places and it’s just not worth it for me to correct it like I did with the last feed, I’d rather spend that time on more of the real videos. I think eventually I’ll come up with a better method of recording everything, but until then, this is what I have. I tried to timestamp a few of the highlights.

The next play session will be Emerald server on Augusth 13th, at 2pm EST again. I may try something different next time to make the game a little more interesting, I’ll see. In the meantime, more videos are coming before too long!

Behold The Chosen: Well of Souls! I’m over a full week late with this episode than I was intending to, though in my defense, it grew into a monstrosity I wasn’t expecting. I originally thought this episode would be around 15 minutes, but it grew into a whopping 42 minutes as I found there was so much I wanted to say about it that I didn’t want to leave out. While I cut material out of every episode that I think isn’t the most vital, The Chosen is so packed full of “why did they do this” moments, that it was harder for me to leave so many out of the video. This really took a lot of time for me to do editing-wise, so I think the next episode will almost certainly be a shorter one, although I have lots of stuff planned.

I’d say it’s safe to expect more videos this month, though The Chosen should remind me never to promise deadlines since I often underestimate how much work a video needs by a few dozen hours. In any event, I’m looking forward to getting more out! Also something not mentioned in the video is those shaman guys will resurrect each other in a potentially endless cycle.

EDIT:
I also meant to add this episode may have my favorite ending of any Game Dungeon so far.

Well I would have put this video off if it wasn’t already pre-planned since I’m in the middle of working on others, but here it is. The short version is more Game Dungeons are coming soon! I don’t have a 4th of July video planned this year I’m afraid, though I hope to again eventually. Expect a new Game Dungeon in a couple days, and more after that. More videos! Aaaaaah


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