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Here’s part 2 of covering the Deus Ex games. This one isn’t as serious as the last episode; really, I think the last Deus Ex is likely going to be a high water mark for the series as far as serious as I prefer to focus on more fun stuff. I really thought this episode was going to go faster than it did, but there was more to say about it than I originally anticipated. In any event, I’ll be moving on to Human Revolution as soon as possible after this. It’s my hope to have the next one done before the videochat on September 3rd, but I’ll just have to see what’s possible. On that note, you can post here or email me if you have questions for the next videochat.

Also, in case anyone is wondering, I’m not intentionally trying to ignore anyone since I’m sure the last episode stirred up a lot of comments, but I’ve been spending all my available time trying to get the current videos done, so I’m largely putting off going through comments until I’m done with all three videos. More coming!

Subtitles: English

Deus Ex! While I knew this one was going to take a while, I seriously wasn’t prepared for how much this one was going to put me through the wringer. I think I’ve probably put more time in on this episode than any other Game Dungeon, there were just so many parts to cover. I really have been working around the clock on this for I’m not even sure how long now. My original plan was to have all three Deus Ex games covered before the new one comes out, but I can see now that won’t be possible, but I still plan to finish them and will get them out as soon as I can. I can say with certainty the next two will be shorter overall and likely lighter in tone. This episode got more serious than I normally like to get for Game Dungeon, but come on, it’s Deus Ex. Next episode coming semi-soon!

Here’s footage from the latest Planetside 2 play session. This one was a little different as we ended up mixing up the gameplay some. I honestly would have cancelled this one if it hadn’t been planned in advance as I’m still working non-stop on the next Game Dungeon videos. I’ll definitely have at least one more Planetside 2 session in the future, but I admit the overall gameplay is starting to feel more anti-climactic, so I think we may have to come up with more ideas to make it more interesting, although if the turnout is similar to this session, we could just look into an alternate game also. Anyway, new Game Dungeon coming out soon!

Here’s the latest videochat with fans. I didn’t have much in the way of announcements this time, aside from more Game Dungeon videos are coming, though people had several interesting questions. Coming up soon (the 13th) is the next Planetside 2 session. I don’t have much more to say than that right now aside from expect more videos in the next couple weeks!

More Game Dungeon! Once again, this one is running late, though I’m relatively happy with how it came out. This one is on the short side comparatively, but I never really intended for every episode to be a marathon session the way some of them have. Next up is the Deus Ex trilogy, while it still remains one, which isn’t for long. I’ve also fallen behind on Dead Games News, but will see about having another episode out at some point. Also, as a reminder, the next videochat is at twitch.tv/rossbroadcast on August 7th at 4pm EST. You can submit topics you’d like me to discuss here.

PREMIERE PUZZLER:

EDIT:
Problem solved, thanks to “Xrott” the issue was Premiere was using a 0.5 pixel axis origin. So not exactly a bug so much as something I wouldn’t consider great default behavior. I feel kind of dumb about this, but glad it was solved. Here’s the rest of the original post below:

- - -

I actually ran into a very notable bug in Adobe Premiere when trying to make this episode, it was on such a fundamental level, I was a little shocked it exists, it reminds me of the sorts of problems I would run into on the Source engine. I was trying to import an image file with fine pixel details and Premiere WOULD NOT output this image correctly. I doublechecked every setting I could think of, but it came out wrong every single time. This happened on both Premiere CS5 and CS6. I had to use an elaborate workaround to fix this issue. It makes me wonder if this has affected some of my past videos also. For those interested, here’s the problem:

When importing an image with fine pixel details, it should appear like this:
net_original.png

Instead, Premiere would always display it like this (not just in the preview, but also in lossless RGB video output also):
net_premiere.png

Keep in mind the above pictures have been zoomed in for visibility, there was no additional scaling applied inside Premiere itself.

I honestly have no idea why this is happening. If anyone can confirm a solution, let me know. Here is the original image available for download if you want to experiment. My guess is this is strictly a problem with Premiere and other video editors don’t have this problem, but it definitely surprised me for such a well known piece of software and for such a fundamental function.


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