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Well here’s the proof some of you were waiting for that I didn’t kill off Freeman permanently. This is the longest episode so far, I normally would have made it shorter, but I figured you guys might get sick of seeing the same elevator shaft 3 episodes in a row.

Unfortunately for some, the gap between 11 and 12 is going to be longer than usual because I really want go get back to Civil Protection. The latest episode is well underway, though it’s gotten more ambitious than I originally intended from a technical perspective. So far there haven’t been any show-stopping bugs like I’ve gotten a lot in the past. Once I’m done with that, I want to get at least get a good chunk of work done on the new pilot episode before I do another FM episode, so it may be a few weeks before you see another one. The upside to this is that things are starting to come together more on the animation end of things for CP, so you may start seeing a lot more shorter episodes of that in the forseeable future.

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Well this is kind of late in announcing, but here it is anyway. The second and final guide from me is now out! This one is called
Source Machinima Cinematography.
The other guide, Choreography, focused almost exclusively on animation. This guide covers pretty much everything else involved with making a machinima film in the Source engine. If you want to know exactly how I process everything after I have it animated, this covers all the steps. It covers recording methods, camerawork, audio/video editing, and even some bits on getting ideas and writing scripts. In my opinion, the most valuable parts of this guide are being able to create custom camerawork (which includes slow motion), recording without any dropped frames, and my secret recipe for motion blur. And like the other guide, I didn’t set the price on this, but I did try to make sure it was as thorough as possible.

And for everyone waiting on FM, CP, and the pilot episode, I’m working on them; asking daily about it really has no impact on the production time.


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