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Hey everyone. I was really hoping to have a surprise Civil Protection Christmas episode out in time, but the time’s passed for me to get it into Machinima.com in time for Christmas, so that’s not going to happen.

I think this may be the most frustrated I’ve ever been in working on a video. I might be saying this because I’ve been awake for 26 hours working on it with only 4 hours sleep the night before, but this video really drained me. I honestly though this was going to be a simple video, a comparatively easy one for Civil Protection. Really in concept, it still IS a simple video, but the problem is a “simple” video with relatively high production quality in the Source engine can be grueling by almost any other standard.

I have no idea how much time I’ve put into this project, but I’m certain it’s at least 250+ hours. This is for a video that’s going to be about 7-8 minutes and involves mainly just dialogue. While I’m actually very pleased with how the video is turning out, I consider this ratio of work to what I can produce to be rather horrible. This video also contains more motion capture in it by far than any other episode I’ve worked on. I was hoping this would be a solution to animating much more rapidly and taking more of the drudgery out of making the videos. After having worked with it quite a bit, I think it has a lot of potential and can save time, but it also has many limitations as well. For this episode, I think it definitely improved the quality of some scenes, but didn’t have a significant impact on production time either way.

I may have hinted at this before, but I really do not enjoy animating. I do it because it’s necessary in order for me to create videos. If I never had to animate again in order to get videos made, I would be happy. I still want to make videos, but not like this. I feel like this is more like a torture exercise where something good comes out at the end of it. I think there’s a real chance this could be the last video I make in the Source engine because of this (then again, I said the same thing after Halloween Safety). While it’s miles ahead of many other game engines out there in terms of customizability, it still has so many limitations and bugs, that I can’t trust it at all not to completely ruin a project I’m trying to work on.

I still want to make videos, but I really don’t know how I should be doing that now. I don’t want something overly simplified so that I have extremely limited options, but I’m also not trying to make a Pixar production either. I just want something that looks “good enough” without being torture to animate in. I’m still willing to put in work animating if I feel like the rate of return is better than than what I’m doing now and I’m not wasting 3 hours trying to get a character just to wall up a damn hill because the engine has decided it wants to glitch out permanently. I’m not a graphics snob at all, though I feel like characters need a certain level of fidelity to them so that viewers can get immersed in a story rather than get creeped out by stiff moving and unnatural looking characters.
I would love some viewer feedback on what software / methods I should use for creating more animated videos. Before this trainwreck, I was actually planning on making an announcement on New Year’s that I was going to start work on a BIG feature-length project in the Source engine. I now think that would be a mistake, but I’m still interested in making a full length movie eventually. Email me if you have experience working with other software that would recommend. I expect nothing will come of this, but I’m cyncal and sleep deprived.
Anyway, I’ll release the Civil Protection episode late sometime after New Year’s, it’s still pretty good even if it misery to make.

ADHD Version:
Ross is pissed at the universe and the Source engine and wants to try different software for videos. He will still continue Freeman’s Mind.

The sound contest is finally over and I have the winners announced. The winner ended up being a tie between two people, so elements of both their entries were combined on the final mix. It’s not perfect, but after multiple revisions from the contestants plus several hours of additional editing on my part, I’m declaring it done. You can download the video in MKV format below, which is much higher quality than any copy released so far. I decided to give awards to everyone who entered the contest, though some are more prestigious than others:

Download new & improved “Diary of A Zombie” 1280x720 MKV (94MB)

 

WINNERS:
winners
“TheDazro” (www.youtube.com/thedazro)
Mark Dzidowski (www.homerecordingstudio.com.au)

 

GOLD AWARD:
winners
“TheDazro” (www.youtube.com/thedazro)
Mark Dzidowski (www.homerecordingstudio.com.au)
Darrin Smith ([email protected])

 

SILVER AWARD:
winners
“AndrewN” (www.andreworks.com)
“Chuck the 2nd”
Ólafur Arons (www.youtube.com/OlafurArons)
Ian Davis
Chad Keating ([email protected])
Sean “Ita” Larkin ([email protected])

 

BRONZE AWARD:
winners
“av3nger”
“Joannou1” (gldesert.com)
Daniel Eriksson
Thorsteinn Gunnar Fridriksson
Robert Fryer

 

BEST VOLUME BALANCING:
winners
“Chuck the 2nd”

 

MOST ORIGINAL SOUND EFFECTS:
winners
Darrin Smith ([email protected])

 

LOUDEST GUNSHOTS AWARD:
winners
“av3nger”

 

JUST KIND OF DID HIS OWN THING REGARDLESS OF THE INSTRUCTIONS AWARD:
winners
“Joannou1” (gldesert.com)
Thorsteinn Gunnar Fridriksson
Daniel Eriksson

 

TURNED IN ENTRY AFTER THE DEADLINE WAS OVER AWARD:
winners
Thorsteinn Gunnar Fridriksson
“Chuck the 2nd”
Robert Fryer

 

That should be everyone. If you sent me an entry for the contest, but don’t see your name up here (I hope not), that means gmail swallowed your email somehow and you should probably contact me again.

Hey everybody, I have a small update for Halloween. I don’t have any new videos, but I’m far enough along with the encoding process to release the MKV copies of some of the earlier videos. My original plan was to release “Diary of A Zombie”, “Halloween Safety”, and “The Tunnel” for a Halloween-themed release in high-quality x264 MKV format, so you could see all the detail. Unfortunately, I wasn’t able to get the revised audio back from the finalists in time for Diary of a Zombie, Halloween Safety gave me an error when trying to open the original source file in Windows 7, but The Tunnel worked! So below here is a re-release of The Tunnel:

Download “Civil Protection: The Tunnel” 1280x720 MKV (250MB)

So not as Halloween-ish as I hoped, but 1 out of 3 I guess is better than nothing. I think the quality is quite good on this copy, however I ran into some minor errors for EVERY method I tried for x264 encoding when using VLC Player to play it back. The setting I decided on resulted in the least amount of visual errors, but there still are some small ones when using that player.

In other news, my throat is mostly healed, so I plan to start again on the next Freeman’s Mind soon, and I also hope to get the sound editing contest resolved soon as well. Beyond that, everything I work on feels like a giant spinner I turn to figure out what I’ll do next.

FM39

Youtube

Download 848x480 MKV (108MB)

Here is the much-delayed episode 39. I like this one if just for the fact that it finally ends the seemingly never-ending factory sections (for now anyway). For some reason, I started having a lot more ideas once I got out of the factory section of the game. For those that haven’t played the game before, the upcoming episodes will have a lot more of the environment to “interact” with, so that makes things easier for me. While the filming is more or less done, voicework won’t resume on Episode 40 until my throat gets better. Also it looks like the color got skewed on Youtube again, it feels like a dice toss these days as to how that will turn out, but the downloadable copy should look correct once I encode that.

I have news on several items. First off, I JUST received the audio back from Otto for the next Freeman’s Mind episode. I still have to do final processing on everything, but I’m pretty sure I can have it completed and sent to Machinima.com in the next 24 hours. After that it will go up whenever it works out for their scheduling. My apologies this episode took so long. It took me a while, it took Otto a while, then I didn’t get as far ahead on the next episode as I intended.

Second, while I’m guessing some of you may not believe me due to the timing, I’ve come down sick with something in the past day or two that’s gone after my throat. It’s currently painful for me to speak for more than a few seconds, making more voice recording not an option right now. I’ll resume recording on the next FM as soon as my throat is better.

Third, things may not be so great on the code end of things for the Source engine (again). I did get in contact with Valve, and the last email I received from them said that while it would take them a while to release a bug fix of the code officially, they could hook me up with a part of the code that fixes the stuttering of animations during demo playback. Unfortunately that was over a month ago. I’ve been sending them a check-in email each week since then, with no reply. While I suppose I’m the last person to criticize others of being late on emails (considering my current backlog), if someone is emailing me once a week as a reminder about something I already said I would help them with, I would almost certainly respond in a more timely manner. Anyway, I hope the employee I’m in touch with is just busy and will get back to me, but I may have to figure out alternatives in the meantime.

Fourth, I still have plenty of other things to catch up on. Round two of reviewing the sound editing contestants, finalizing the MKV tests, getting more things (like broken links) fixed on the website, and catching up on emails. The next post here will likely be the sound contest winners or else FM #39.


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