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Europeans can save gaming!

The European Citizens’ Initiative has launched! This is the biggest and most ambitious chance to create law on publishers destroying videogames they have already sold to you. Get EU citizens to sign it!

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I really hope people aren't as demoralized as my friends are, cause this concerns everyone. I'll keep spreading the word. 

Screenshot 2024-07-31 192909.png

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Would Postal dude take that laying down?

"Fleet Intelligence Coming Online"

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Wouldnt video game companies, if they had to go through with this, subvert it by changing their systems? So instead of owning a microtransaction "forever" until the servers shutdown, the new model is that all skins are now timed exclusives that only last for a certain amount of time or certain number of "uses". I could see them finding a way to make the ownership void since you agreed to have it destroyed by buying it. Which may be an unforeseen consequence of this being successful.

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I've been lurking in various comment sections trying to straighten things out for people who are sceptical. Mostly I get these two objections, even when it is answered in the comment above (some people really don’t want to read yet have no problem forming an opinion):

  • You can’t expect developers to rework a multiplayer game to be single player.
  • You can’t expect developers to run the servers indefinitely.

To these I politely explain how they misunderstood the goal of ECI.

A quick note on this: I see a lot of people doing the same as me, but in a condescending or rude way. Please be polite and patient. Antagonizing them doesn’t help us.

 

I’ve seen at least one legitimate objection, and I also have my own. I came here to open a discussion on these in hopes of coming up with a way to reply to these.

 

Malicious misuse

This came from a commenter:
“great, now imagine you invest effort and money into a live service game, which actually utilizes servers for multi-player. This proposed "law" is in effect. Your game gets popular, but suddenly your servers get bots/DDoS, whatever, making it unplayable and eventually forcing you to close shop. At this moment government steps in and says you must release the code. Some Chinese company takes your code, deploys it and starts making profit on it as if it was their own. How happy are you now?”

I can see this happening. The only thing protecting some companies from this is not making the server available.

  • They should just not release the source code, only the compiled server.

This, doesn’t work. They can still do it. If we are able to play the game, they are able to steal it.

  • They still own the rights; you can just sue them.

Good luck suing a Chinese company.

  • If the server is available to everyone, how can they profit from it.

They would be willing to host it. I can see them profiting from it.

  • Just protect against DDoS

That is a question of funds. As a small or even a medium company you might just be overwhelmed.

 

Complex games

Correct me if I’m wrong, but MMORPGs like Guild Wars don’t have a subscription fee like World of Warcraft, in fact, most MMOs don’t have that. This means those also fall under the ECI. I bring this up because I wanted a complex example. I’m no game developer, so I can only theorize how those games function on the backend side.

  • There are a bunch of components on the back end side other than the core server application. This would include stuff like load balancing, monitoring and security components for example.

We can do without these.

  • There is an entire database layer as well. Including the database initialization codebase.

We can’t do without these

 

My point is that it’s messy.

 

Shared components

Let’s say I’m a game developer for competitive multiplayer games of the same genre. It’s more than likely that I’m using the same anti-cheat code in all my games. Again, it’s not my field, but I’m guessing that part of how anti-cheats work is through obscurity. If you force me to release the code for a game I no longer want to support, that might compromise the game I’m still supporting.

 

Entanglement

I know World of Warcraft is not part of this, but I’m going to use it as an example here. By now the server code is probably deeply entangled with Battle.net. We can’t reasonably expect them to patch that out. You can leave this to the users, but the ECI specifically requires the game to be functional, and in this case it wouldn’t be.

This problem is probably present for all console games as well.

 

I’d love to hear your opinion on these topics.

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Entanglement

I know World of Warcraft is not part of this, but I’m going to use it as an example here. By now the server code is probably deeply entangled with Battle.net. We can’t reasonably expect them to patch that out. You can leave this to the users, but the ECI specifically requires the game to be functional, and in this case it wouldn’t be.

This problem is probably present for all console games as well.

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I though about it and this is a dumb point for two reasons:

  1. Developers employ feature toggles, especially for integrations. This is mainly for development testing purposes. They can easily run anything locally otherwise development is hell.
  2. If this law passes it won't apply retroactively, so they can just be careful about it at development time. (In reality this won't even change the development process since they already avoid entanglement)

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Ross, as you may know by now, the influential streamer Asmongold has reacted to the campaign and your video recently. This is great exposure to the cause so great job and continue the fight brother!

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Wouldnt video game companies, if they had to go through with this, subvert it by changing their systems? So instead of owning a microtransaction "forever" until the servers shutdown, the new model is that all skins are now timed exclusives that only last for a certain amount of time

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I mean, that's already how things are, right? If you can't keep your items after the server shuts down then it was a timed exclusive all along. At least with this, it'll be a known and defined time period.

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@Ross Scott

 

Hello, in your (EU citizen's initiative) video around the 5:15 mark you state that if the threshold for a particular country is not reached, none of the signatures will count towards the 1 million requirement. I am not sure that's correct, where did you get that information?

 

From what I understand, as stated in the official website, there are 2 criteria for the initiative to be successful (to be considered):

  1. The initiative reaches 1000000 valid statements of support across the EU.
  2. The thresholds for at least 7 EU countries are reached.

Which suggests that votes in countries that have not reached the threshold will still count towards the million, which is a good thing. Furthermore, I found that in this official Finnish website, it also states the same with an example:

 

"The minimum number of signatories in Finland is 9,750. However, even if the statements of support given by Finnish citizens do not reach the minimum national threshold, they will also all be counted to reach the one million target."

https://dvv.fi/en/european-citizens-initiative

https://archive.md/947Mz

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