Heliocentrical
Well-known member
The concept of choice and consequence in RPGs has been really bugging me lately. For one I really don't think the concept means much since I make choices in video games constantly so what is it about RPGs that makes them different? While RPGs deliver on the choices front I have yet to feel any sort of consequence or impact from doing them. You know in Fallout 2 when the "consequence" of my choices means I have to choose between which clips of Ron Perlman I want to play for my ending slideshow I don't exactly feel the impact of my choices and thus they feeling meaningless to me. Each settlement I visited remained largely the same as it was from a mechanical standpoint. Now obviously this is an engine limitation but I can't help but feel like the concept of choice and consequence is being oversold here. The things I did in Fallout 2 that were sold to me as meaningful to me didn't feel like so whatsoever
Now there is an example of the type of choice and consequence I'm talking about and it's the bomb in Megaton from Fallout 3. While from a narrative justification for blowing up Megaton was rather simplistic the mechanics of it were impactful. What is the consequence of blowing up Megaton? Megaton is wiped from the face of this earth and instead of being a viable settlement with merchants you trade with now it is a large crater in the ground and there is not a single merchant in sight. You removed an aspect of gameplay and you felt it, to me that is a legitimate consequence. The overall execution of the bomb was just perfect. I guarantee you that if you blew up a nuke in Fallout 2 nothing would've happened. All you would get as your "consequence" is that you would get a clip of Ron perlman saying you blew up a nuke and that's it, Whoop de freaking do.
What matters more in terms of consequence? For me it's having a mechanical impact on the game world as opposed to a narrative one. It just feels right to me and I can easily forgive any flimsy narrative justification for making a choice if it means the consequence is impactful.
Now there is an example of the type of choice and consequence I'm talking about and it's the bomb in Megaton from Fallout 3. While from a narrative justification for blowing up Megaton was rather simplistic the mechanics of it were impactful. What is the consequence of blowing up Megaton? Megaton is wiped from the face of this earth and instead of being a viable settlement with merchants you trade with now it is a large crater in the ground and there is not a single merchant in sight. You removed an aspect of gameplay and you felt it, to me that is a legitimate consequence. The overall execution of the bomb was just perfect. I guarantee you that if you blew up a nuke in Fallout 2 nothing would've happened. All you would get as your "consequence" is that you would get a clip of Ron perlman saying you blew up a nuke and that's it, Whoop de freaking do.
What matters more in terms of consequence? For me it's having a mechanical impact on the game world as opposed to a narrative one. It just feels right to me and I can easily forgive any flimsy narrative justification for making a choice if it means the consequence is impactful.