\\Vincent Vega
Well-known member
I am designing a map for CSS like usual
I had compiled an earlier version that worked but was unhappy with the results
so I made a few changes, but this time when the compile log reaches where it is at and crashes.
The changes that I made. One of them is the culprit.
1. I increased snowfall precipitation density by 300%
2. I added some displacement maps
3. I decreased the lightmap scale to 4 from 8
4. Added some more snow decals
5. changed a couple of textures
** Executing...
** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/cs_nightrush_finalb1/nature/blenddirtgrass001a_wvt_patch
Patching WVT material: maps/cs_nightrush_finalb1/nature/infblendgrassdirt001a_wvt_patch
Patching WVT material: maps/cs_nightrush_finalb1/nature/blendprodconcgrass_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 144 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (936900 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 7470 texinfos to 2768
Reduced 370 texdatas to 244 (17498 bytes to 11769)
Writing C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp
35 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\program files\steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp
reading c:\program files\steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.prt
1827 portalclusters
5324 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (799)
Optimized: 3910 visible clusters (0.00%)
Total clusters visible: 421150
Average clusters visible: 230
Building PAS...
Average clusters audible: 713
visdatasize:369717 compressed from 847728
writing c:\program files\steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp
13 minutes, 26 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp
Setting up ray-trace acceleration structure... Done (18.16 seconds)
22437 faces
5 degenerate faces
3315239 square feet [477394496.00 square inches]
54 Displacements
16760 Square Feet [2413536.75 Square Inches]
22432 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
>CRASHES HERE<
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp" "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\maps\cs_nightrush_FinalB1.bsp"
I had compiled an earlier version that worked but was unhappy with the results
so I made a few changes, but this time when the compile log reaches where it is at and crashes.
The changes that I made. One of them is the culprit.
1. I increased snowfall precipitation density by 300%
2. I added some displacement maps
3. I decreased the lightmap scale to 4 from 8
4. Added some more snow decals
5. changed a couple of textures
** Executing...
** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/cs_nightrush_finalb1/nature/blenddirtgrass001a_wvt_patch
Patching WVT material: maps/cs_nightrush_finalb1/nature/infblendgrassdirt001a_wvt_patch
Patching WVT material: maps/cs_nightrush_finalb1/nature/blendprodconcgrass_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 144 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (936900 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 7470 texinfos to 2768
Reduced 370 texdatas to 244 (17498 bytes to 11769)
Writing C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp
35 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\program files\steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp
reading c:\program files\steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.prt
1827 portalclusters
5324 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (799)
Optimized: 3910 visible clusters (0.00%)
Total clusters visible: 421150
Average clusters visible: 230
Building PAS...
Average clusters audible: 713
visdatasize:369717 compressed from 847728
writing c:\program files\steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp
13 minutes, 26 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp
Setting up ray-trace acceleration structure... Done (18.16 seconds)
22437 faces
5 degenerate faces
3315239 square feet [477394496.00 square inches]
54 Displacements
16760 Square Feet [2413536.75 Square Inches]
22432 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
>CRASHES HERE<
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp" "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\maps\cs_nightrush_FinalB1.bsp"