The game is beautifully rendered; I particularly enjoyed the opening and closing cut scenes as well as the times where you could stare out the windows and into the depths of space. The game is primarily a walking simulator with some light puzzle elements.
The game's premise is very similar to Tacoma, another game on this list, which I thought was fantastic. You board an abandoned space station orbiting in outer space that has suffered a malfunction to it's systems. As the investigator, you need to piece together what happened to the crew via audio logs, emails and other flavour text. Unfortunately, The Station's story didn't really capture me like Tacoma's did. It felt much more hollow and less developed, despite both games having a similar run time. The characters in The Station also feel really underdeveloped. All I took away from any of them is that two of them were in a love affair, but even then, the game wasn't doing much to make me even care about it.
The voice acting also really didn't do much for me. It wasn't bad per se, but it really didn't help immerse me in the story at all, create any character arcs or get me invested in these missing astronauts.
On the technical side of things, the game's frame rate can be a bit laggy on Xbox One and the loading times are a bit of an ass.
When I initially picked up The Station I felt that I was going to be playing a similar game like Tacoma: A short, story-driven game with a good twist at the end. But by the end of the game, I felt that all I played was a Unity engine tech demo.
Overall, I'd give this game a rating of Doubt.