Master Chris
Member
I've been getting back to work on machinima in the source engine and I decided to test a few new effects I've learned. All of what you see here is very much a work in progress, the animations, motion blur processing, models and sounds. I'm hoping to improve and polish all these elements. I'm very interested in hearing you're suggestions or ideas for improvements in all aspects of this video.
(Also does embedding work on this forum? None of the codes I know work for embedding youtube videos here.)
Motion Blur Processing:
This was accomplished using the same process that Ross Scott uses in his Civil Protection and Freeman's Mind series. Basically this method involves filming the footage at 180 frames per second in the source engine and then running it through the MVTools plugin using this script:
This uses the high frame rate video to work out motion vectors for areas of the image and then blurs them based on their speed. Unfortunately in some of the high speed shots in this video you can see that there is no blurring, I think this is because there is too much movement in that part of the screen and the tool is unable to keep track of the movement because it's sample size is too small and so the movement goes out of it's range. I'm guessing that capturing the video at an even higher framerate might fix these issues but i'm wondering if there is another way around the problem.
To be honest I know very little about AVISynth scripting and using the MVTools plugin and I am appealing to anyone with previous experience to offer advice to help me improve the effects shown here. I should also mention that this was made using MVTools version 1, I know there is a newer version available but i was unable to get my script to work when using it.
Animated Camera:
The animated camera path was created in Softimage and put into the Dodge Charger model as a simple animated attachment point. I then parented a normal garry's mod camera entity to the attachment point and the animation plays out thereby moving the camera with it. This is mainly just an experiment but it will be useful for my future films which involve high speed chase sequences.
Dodge Charger:
If you want the model you can download it here:

or as part of my vehicle pack SVN of Garry's Mod: http://svn2.assembla.com/svn/mastersmiscmodels
More information here: http://www.facepunch.com/threads/918163-Master-Chris-s-Vehicle-Pack
The sounds you hear in this video are still WIP but the final versions will replace the current sound effects in the next update to my pack.
(Also does embedding work on this forum? None of the codes I know work for embedding youtube videos here.)
Motion Blur Processing:
This was accomplished using the same process that Ross Scott uses in his Civil Protection and Freeman's Mind series. Basically this method involves filming the footage at 180 frames per second in the source engine and then running it through the MVTools plugin using this script:
Code:
LoadPlugin("C:\Program Files (x86)\AviSynth 2.5\plugins\mvtools.dll")
source = avisource("sidepass1 180fps.avi").assumeFPS(180).ConvertToYV12()
backward_vectors = source.MVAnalyse(isb = true, truemotion=true)
forward_vectors = source.MVAnalyse(isb = false, truemotion=true)
return source.MVFlowBlur(backward_vectors, forward_vectors, blur=100).TemporalSoften(2,255,255,255,2).selectevery(6,1)
To be honest I know very little about AVISynth scripting and using the MVTools plugin and I am appealing to anyone with previous experience to offer advice to help me improve the effects shown here. I should also mention that this was made using MVTools version 1, I know there is a newer version available but i was unable to get my script to work when using it.
Animated Camera:
The animated camera path was created in Softimage and put into the Dodge Charger model as a simple animated attachment point. I then parented a normal garry's mod camera entity to the attachment point and the animation plays out thereby moving the camera with it. This is mainly just an experiment but it will be useful for my future films which involve high speed chase sequences.
Dodge Charger:
If you want the model you can download it here:
or as part of my vehicle pack SVN of Garry's Mod: http://svn2.assembla.com/svn/mastersmiscmodels
More information here: http://www.facepunch.com/threads/918163-Master-Chris-s-Vehicle-Pack
The sounds you hear in this video are still WIP but the final versions will replace the current sound effects in the next update to my pack.