Heliocentrical
Well-known member
I recently played through Star Wars Knights of the Old Republic I and honestly I didn't like it a whole lot. But I do want to talk about it.
Mechanically KOTOR I's engine is a very dumbed down engine from NWN's engine and it really shows. KOTOR I is an RPG where developing stats for your characters isn't a very satisfying thing to do. All of it just seems like a tremendous waste and overall it's not well executed. I wished Bioware had worked on a completely new engine with new mechanics instead of dumbing down the same engine that they used for NWN. It just seems lazy to me.
To me KOTOR I's story was one giant fetch quest with plot thinly layered on top. I can barely remember what I was doing in terms of the plot. I was an important person but I'm not sure why. Then later I became a Jedi knight and my mission was to touch all the giant pointy triangle thingies. Once I've touched all pointy triangle thingies I would be given a map to the super ultra mega triangle thingy. But then I find out that I was a very bad important person!!!! Then I had to make the tough decision of either taking the super ultra mega triangle thingy's power for myself or blowing it up. I know, riveting stuff right?
Most of the characters were uninspired goody two shoes. Except for one and that would be HK-47. If it wasn't for HK-47 I don't know if I would've finished KOTOR I because it's characters were so boring. HK-47 always had me laughing hysterically whenever he elected to comment on something I did or if I talked to him. HK-47 was just great have around wherever I went and so I took him with me at every given opportunity. Outside of HK-47 the rest of the characters were just unbearable. At one point in the game you get the option to kill most of the awful characters and I tell you I could not select that dialogue option fast enough. Bastilla was still there but it was still a pretty huge victory from my perspective.
Overall I just find KOTOR I to be very bland and uninspired. Bioware definitely did not want to go outside of their comfort zone with KOTOR I.
Mechanically KOTOR I's engine is a very dumbed down engine from NWN's engine and it really shows. KOTOR I is an RPG where developing stats for your characters isn't a very satisfying thing to do. All of it just seems like a tremendous waste and overall it's not well executed. I wished Bioware had worked on a completely new engine with new mechanics instead of dumbing down the same engine that they used for NWN. It just seems lazy to me.
To me KOTOR I's story was one giant fetch quest with plot thinly layered on top. I can barely remember what I was doing in terms of the plot. I was an important person but I'm not sure why. Then later I became a Jedi knight and my mission was to touch all the giant pointy triangle thingies. Once I've touched all pointy triangle thingies I would be given a map to the super ultra mega triangle thingy. But then I find out that I was a very bad important person!!!! Then I had to make the tough decision of either taking the super ultra mega triangle thingy's power for myself or blowing it up. I know, riveting stuff right?
Most of the characters were uninspired goody two shoes. Except for one and that would be HK-47. If it wasn't for HK-47 I don't know if I would've finished KOTOR I because it's characters were so boring. HK-47 always had me laughing hysterically whenever he elected to comment on something I did or if I talked to him. HK-47 was just great have around wherever I went and so I took him with me at every given opportunity. Outside of HK-47 the rest of the characters were just unbearable. At one point in the game you get the option to kill most of the awful characters and I tell you I could not select that dialogue option fast enough. Bastilla was still there but it was still a pretty huge victory from my perspective.
Overall I just find KOTOR I to be very bland and uninspired. Bioware definitely did not want to go outside of their comfort zone with KOTOR I.
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