The video showed that it was used to create the trailers for Portal 2, Dota 2 and L4D2, so I think it can really be applied to any Source assets.I'm going to make a post with some news on stuff probably tomorrow, I'll talk more about it then. The short version is that I'm skeptical as to how functional this will be outside of a TF2 environment and if it has anything to offer over UDK.
It could theoretically be modded for the Half-Life 2 world.FAQ say's that it is being released for "TF2 World" only. "Q. What can people do with the SFM?
The SFM allows a storyteller to create an entire movie on location inside the video game world of Team Fortress 2".
It would fix some major problems with recording and open up animation options. Unfortunately I'm not sure Freeman's Mind would be compatible at all with this, because either HL:S would have to be recreated inside TF2, or else the code would have to be adapted to HL:S.Heh... I suggest there are no changes to the Engine, so it may merely improve Ross' efficiency on FM:S.
I was thinking this utility might be more useful for Civil Protection rather than Freeman's Mind, especially considering it appears you can adjust animations on the fly in the utility. It might help to fix the animation issues you've mentioned in the past.It would fix some major problems with recording and open up animation options. Unfortunately I'm not sure Freeman's Mind would be compatible at all with this, because either HL:S would have to be recreated inside TF2, or else the code would have to be adapted to HL:S.Heh... I suggest there are no changes to the Engine, so it may merely improve Ross' efficiency on FM:S.