arsenicCatnip
Kicking ass and getting rad
http://store.steampowered.com/app/289070/
IT'S COMING AND I'M SUPER EXCITED
2016 is looking like a great year so far
IT'S COMING AND I'M SUPER EXCITED
2016 is looking like a great year so far
this sentiment is getting to meit looks stupid- too cartoonish. They probably are going to try to push it out on tabs & maybe even mobiles as well, but probably do it so badly its going to fail.Shame really, as features look promising.
all the info is on the civilization websiteHow much info there is on this? I have only seen that one trailer with narration which shows absolutely 0 in respect of the actual game. Is it going to be a slightly upgraded CIV5? Beyond earth was such a disappointment - just a mod for civ5 tbh.
IV is weakest imho. V, however, is strongest (IF you have BNW dlc, g&k is also reccommended)I'm kinda meh about Civ VI. I've only played IV and to be honest it felt very simplified compared to the other turn-based games I've play such as XCOM and HoMM.
Obviously never played 2 with some of the mega content mods... Had one that introduced over 1000 (one thousand) general purpose buildings for cities, 200 different UNIQUE-PER-CIV units to ALL civilizations, and around 500 techs... Really couldn't beat 2 for overall expandability.IV is weakest imho. V, however, is strongest (IF you have BNW dlc, g&k is also reccommended)
but there is such a thing as "quality over quantity"Obviously never played 2 with some of the mega content mods... Had one that introduced over 1000 (one thousand) general purpose buildings for cities, 200 different UNIQUE-PER-CIV units to ALL civilizations, and around 500 techs... Really couldn't beat 2 for overall expandability.IV is weakest imho. V, however, is strongest (IF you have BNW dlc, g&k is also reccommended)
That shouldn't be a problem here.The problem with early civs (problem i quite frankly see possible for civ VI as well) is unit stacking. I loved civ 3 with one huge mod that added ton of stuff, but all of game was pretty much ruined by stacking units. Also, i really hope you dont have to get transports again in civ VI.I mean, while the two theoretically could add strategic gameplay, especially transports, playing for domination (as i prefer to do in civ) in late stage became nightmare- you could have infinite number of units on same stack, making battles taking hours, as well as moving units, losing all strategy & tactics from combat.
As for transports- just huge inconvinience
There are mods out there that limit stacking... Take your pick of no stacking, 2 units per tile, 3, 4, 5, 6, 7, 8, 9, 10, or unlimited... Modern Civ doesn't even have code allowing the possibility of stacking, should you want it. (I personally always played with 6 per-tile, as it made the most sense, and never resulted in battles longer than 20 seconds)The problem with early civs (problem i quite frankly see possible for civ VI as well) is unit stacking.
And there is such a thing as 'not enough quantity to justify the perceived quality'. It took the designer of those mods over a decade to make them the highest quality, and best balanced they could be. (and he succeeded)but there is such a thing as "quality over quantity"
Personal insults for no other reason than to make yourself look bad.not that you'd understand