Hello, i've been thinking for a while now about some game ideas that i just can't get out of my head, and maybe some of you have ideas about games you'd like to see made too. So this post is for any people who would like to share their ideas in here, or just read other peoples ideas and steal them. The format for posting is as follows, but feel free to post in whatever way you want:
-The overall idea (something that can be defined in a single sentence)
-Why you want to see this made.
-Any features you'd like to share.
I'll start with mine:
-The overall idea (something that can be defined in a single sentence)
-Why you want to see this made.
-Any features you'd like to share.
I'll start with mine:
A Bioshock singleplayer arena game (with multiplayer co-op and team deathmatch).
The combat of Bioshock had such amazing potential, but it was complemented by flaws that made it a rather lacking experience, and because of it, that potential was wasted. I'd like to see a game that focuses on the combat and adresses the issues the original games had.
The main problems with the combat in my opinion were:
-The bullet sponge regular splicers.
-The incredibly fragile protagonist in comparison with regular splicers.
-The medpacks and Eve hypos, which made any effort to not take damage pointless since you could just mash the medpack key while shooting until the fight was over.
-The incredibly slow protagonist.
-The ammo scarcity.
-The camera.
By adjusting the health, speed, and damage of the player, giving them more ammo and replacing the medpack and Eve hypo system (with something like health pickups on the floor or health stations that took time to heal you) you would have something interesting, add things like splicers with greater variety of weapons that use Plasmids while shooting, extra attack patterns to all enemies, enemy variations infused with the Plasmid element trinity (Fire, Ice and Electricity), new weapons, weapon upgrades, Plasmids ands Gene Tonics; and you get a great game, and not just wasted potential.
The combat of Bioshock had such amazing potential, but it was complemented by flaws that made it a rather lacking experience, and because of it, that potential was wasted. I'd like to see a game that focuses on the combat and adresses the issues the original games had.
The main problems with the combat in my opinion were:
-The bullet sponge regular splicers.
-The incredibly fragile protagonist in comparison with regular splicers.
-The medpacks and Eve hypos, which made any effort to not take damage pointless since you could just mash the medpack key while shooting until the fight was over.
-The incredibly slow protagonist.
-The ammo scarcity.
-The camera.
By adjusting the health, speed, and damage of the player, giving them more ammo and replacing the medpack and Eve hypo system (with something like health pickups on the floor or health stations that took time to heal you) you would have something interesting, add things like splicers with greater variety of weapons that use Plasmids while shooting, extra attack patterns to all enemies, enemy variations infused with the Plasmid element trinity (Fire, Ice and Electricity), new weapons, weapon upgrades, Plasmids ands Gene Tonics; and you get a great game, and not just wasted potential.
Last edited by a moderator: