danielsangeo
Accursed Scribe
Hello, everyone!
Some of you may know me as that crazy guy that makes subtitles for Ross's Accursed Farms videos. What most of you probably do NOT know is... well, I'll get to that.
Ross famously said in early 2015. Ross is so full up with so many different responsibilities that some administrative tasks need to be done. This kind of thing is not a push-this-button-and-the-movie-is-made. So, there are some administrative things that have to happen.
I have been in conversations with Ross for the better part of 2015 over this since the announcements video over the movie and I've kept it secret because I wanted to keep things on the Q.T. as much as possible, but I've gotten permission from Ross so here goes:
I am the Project Manager for Ross's Movie.
What does that mean? Well, I am the official liaison and whip-cracker for the movie. I will be helping to facilitate communication between all the working parts and provide a summary of what's going on to Ross so he can concentrate on the things he needs to concentrate on. I will also ensure that people that have come on to the project aren't slacking (hence, the "whip-cracker" part).
If you want to help out on the project, I'm the guy you have to talk to. You will be submitting samples of your work so that we can see if you're a good fit for the team and where we can put you.
Right now, we're looking for two big things, as Ross mentions in his first video chat:
Ross has announced that the assets we're going to be using will come largely from the Witcher games (Witchers 1 and/or 2, specifically). So, for any character rigs that will be created, keep in mind the style Witcher provides.
As for other aspects such as background music, voice acting, and so forth, we're still not ready for you yet. If you'd like to submit samples for this, by all means do so, but we won't make a decision for you until we're ready for that.
There have been people that have already submitted samples to me, and for that, I truly appreciate it. Ross has sent you to me, but I'm deciding to take on a more direct approach. We haven't forgotten about you, either. You will be contacted when we're ready for you.
If you want to help out on the movie, please contact me:
[email protected]
(Please only use this address for discussions on the movie.)
On behalf of Ross Scott, thank you for everything you provide. I look forward to hearing from you!
--Dan
Project Manager
Some of you may know me as that crazy guy that makes subtitles for Ross's Accursed Farms videos. What most of you probably do NOT know is... well, I'll get to that.
Ross famously said in early 2015. Ross is so full up with so many different responsibilities that some administrative tasks need to be done. This kind of thing is not a push-this-button-and-the-movie-is-made. So, there are some administrative things that have to happen.
I have been in conversations with Ross for the better part of 2015 over this since the announcements video over the movie and I've kept it secret because I wanted to keep things on the Q.T. as much as possible, but I've gotten permission from Ross so here goes:
I am the Project Manager for Ross's Movie.
What does that mean? Well, I am the official liaison and whip-cracker for the movie. I will be helping to facilitate communication between all the working parts and provide a summary of what's going on to Ross so he can concentrate on the things he needs to concentrate on. I will also ensure that people that have come on to the project aren't slacking (hence, the "whip-cracker" part).
If you want to help out on the project, I'm the guy you have to talk to. You will be submitting samples of your work so that we can see if you're a good fit for the team and where we can put you.
Right now, we're looking for two big things, as Ross mentions in his first video chat:
- 1. We're looking for a person who can create a character rig that will work for many different human character types, from obese characters to frail characters to muscle-bound characters to children characters. We're hoping for a character rig that will work for that. This might create a somewhat cookie-cutter approach to the appearance of the characters, but it's better to have a rig that works for all character types than a hundred different rigs, especially if a character is only seen for three seconds, never to be seen again
2. We're looking for the same thing for facial animation. Whether the character is quite jowly or not, we're hoping for something that can work for all characters so that we can apply something from character to character without too much pain.
Ross has announced that the assets we're going to be using will come largely from the Witcher games (Witchers 1 and/or 2, specifically). So, for any character rigs that will be created, keep in mind the style Witcher provides.
As for other aspects such as background music, voice acting, and so forth, we're still not ready for you yet. If you'd like to submit samples for this, by all means do so, but we won't make a decision for you until we're ready for that.
There have been people that have already submitted samples to me, and for that, I truly appreciate it. Ross has sent you to me, but I'm deciding to take on a more direct approach. We haven't forgotten about you, either. You will be contacted when we're ready for you.
If you want to help out on the movie, please contact me:
[email protected]
(Please only use this address for discussions on the movie.)
On behalf of Ross Scott, thank you for everything you provide. I look forward to hearing from you!
--Dan
Project Manager