ZeosPantera
Member
What is Outerra? The official description of it is..
>> A 3D planetary engine for seamless planet rendering from space down to the surface. Can use arbitrary resolution of elevation data, refining it to centimeter resolution using fractal algorithms. Unlimited visibility, progressive download of data, procedural content generation. Integrated vehicle and aircraft physics engines. Embedded web browser for web service integration.
My description is less complicated... BAM! (Tiny Resized Images)
I think it is the future of ALL games. Imagine not having to worry about making a game look good. You want to make a game? Where do you start? I think you start by creating a new game engine or using an existing one to render the environment and code the lighting and the physics and the....... FORGET IT!!!
No current engine can do what this one can. Outerra is the whole world, no, the whole universe with no loading screens and detail never seen in a 3D engine before. With OT as a base you can just import a few models, some buildings, script some weapons or tools and write a story. Game done. The lighting and environment is all done for you. Is it a space based game? 2.2billion Km into space with 1cm accuracy good enough?
Here are some videos and more pictures. http://outerra.com/wgallery.html
The Full Technical blog http://outerra.blogspot.com/
I can't think of a single game that wouldn't benefit from being implemented on this engine.
Flight and Driving and SeaCraft and Military Simulators are obvious. But there is no reason all the current gen sandbox games wouldn't benefit. Hell, Counter Strike 1.6's CS_Italy could take place IN ITALY!! The engine has a built in torrent client to send and receive model and terrain data from everyone using it.
Now this engine is still a very WIP project. There plan is to make a test "game" to help them develop and test features, straiten out their code and keep the team (all two) from starving with a bit of Minecraft style alpha releasing.
I invite you all to join the forums there to discuss features and requests but try not to pass the link out to too many. If you do your ideas may never get heard.
And what would mike and dave have to say lost in those infinite mountain-tops? Machinima Heaven.
>> A 3D planetary engine for seamless planet rendering from space down to the surface. Can use arbitrary resolution of elevation data, refining it to centimeter resolution using fractal algorithms. Unlimited visibility, progressive download of data, procedural content generation. Integrated vehicle and aircraft physics engines. Embedded web browser for web service integration.
My description is less complicated... BAM! (Tiny Resized Images)
I think it is the future of ALL games. Imagine not having to worry about making a game look good. You want to make a game? Where do you start? I think you start by creating a new game engine or using an existing one to render the environment and code the lighting and the physics and the....... FORGET IT!!!
No current engine can do what this one can. Outerra is the whole world, no, the whole universe with no loading screens and detail never seen in a 3D engine before. With OT as a base you can just import a few models, some buildings, script some weapons or tools and write a story. Game done. The lighting and environment is all done for you. Is it a space based game? 2.2billion Km into space with 1cm accuracy good enough?
Here are some videos and more pictures. http://outerra.com/wgallery.html
The Full Technical blog http://outerra.blogspot.com/
I can't think of a single game that wouldn't benefit from being implemented on this engine.
Flight and Driving and SeaCraft and Military Simulators are obvious. But there is no reason all the current gen sandbox games wouldn't benefit. Hell, Counter Strike 1.6's CS_Italy could take place IN ITALY!! The engine has a built in torrent client to send and receive model and terrain data from everyone using it.
Now this engine is still a very WIP project. There plan is to make a test "game" to help them develop and test features, straiten out their code and keep the team (all two) from starving with a bit of Minecraft style alpha releasing.
I invite you all to join the forums there to discuss features and requests but try not to pass the link out to too many. If you do your ideas may never get heard.
And what would mike and dave have to say lost in those infinite mountain-tops? Machinima Heaven.
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