Ross Scott
Staff member
I've REALLY been wanting something like this, though it looks like it's currently only available to developers:
http://www.hardocp.com/article/2011/07/18/nvidias_new_fxaa_antialiasing_technology
There were some comments on hardocp that people have been able to get this to work on the driver level, but only in OpenGL games. I'm really hoping it becomes possible at the driver level for Direct3D ones. AA effectiveness has gotten quite spotty over the past decade with some shaders + deferred rendering, depending on the game, especially ones based on the Unreal 3 engine.
http://www.hardocp.com/article/2011/07/18/nvidias_new_fxaa_antialiasing_technology
There were some comments on hardocp that people have been able to get this to work on the driver level, but only in OpenGL games. I'm really hoping it becomes possible at the driver level for Direct3D ones. AA effectiveness has gotten quite spotty over the past decade with some shaders + deferred rendering, depending on the game, especially ones based on the Unreal 3 engine.