Motion Capture for Future CP Episodes?

Dr Meowgon

New member
I know this is simple and clunky, but after seeing the interview with Machinima and Ross Scott, Scott expressed his wish for motion capture to make CP episodes easier. I think that soon, as shown by the video, motion capture in Garry's Mod will become super easy. Thoughts?

 
Thats actually quite awesome. The engineers at Microsoft are either kicking themselves or giggling whimsically... those sneaky bastards...

 
icon_e_surprised.gif.066073e660063602b6047806f0b935d8.gif
Only reason I would ever get an Xbox
 
The Kinect is definitely on my radar for mocap, though used in practice you wouldn't just record yourself in Gmod. You would do it right and use the Kinect to mocap directly into Blender or XSI. Then edit the animations and tie them to their model. The Kinect is really just replacing the sexy green spandex suit and the 3 or 4 REALLY expensive cameras. The BIG appealis that it retails at 150 Bux.

 
The Kinect is definitely on my radar for mocap, though used in practice you wouldn't just record yourself in Gmod. You would do it right and use the Kinect to mocap directly into Blender or XSI. Then edit the animations and tie them to their model. The Kinect is really just replacing the sexy green spandex suit and the 3 or 4 REALLY expensive cameras. The BIG appealis that it retails at 150 Bux.
Yup.

If they can find a way to combine the inputs from a Kinect, and that mind reading thing they came up with a while ago, they could start making it an actual controller system for most games...

 
While the MoCap would assist in the making of an episode, it would only be able to make rough animation which would require a lot of cleanup afterwards, and the conversion of the skeleton constructed in Garry's Mod to the animation rig compatible for Source engine animation would be legendarily complicated, I imagine.

 
Back
Top