I've been avoiding walking animations in FP so far by using scripted_sequences or path_corners. Looks like now I really have to do it in FP to get the desired result. The problem is that all the walking animations last only for a second or so and I don't know how to loop them.
I tried checking the "Sync Exit Tag to next Gesture's Entry Tag" and ovelapping the animations over a longer period of time. It works in FP when I playback the scene but after I compile the map the game crashes immediately.
I've also been fiddling with timing tags but I haven't even gotten close to a solution.
Anyway I can get this to work? Even so, I'm living under the impression that if I succeed, the animation will play in game but the models will not move. Maybe someone can confirm this.
Thanks!
I tried checking the "Sync Exit Tag to next Gesture's Entry Tag" and ovelapping the animations over a longer period of time. It works in FP when I playback the scene but after I compile the map the game crashes immediately.
I've also been fiddling with timing tags but I haven't even gotten close to a solution.
Anyway I can get this to work? Even so, I'm living under the impression that if I succeed, the animation will play in game but the models will not move. Maybe someone can confirm this.
Thanks!