KKND + sequels

One of my favorite strategy games of the era.  It's chock full of good humor and pretty solid gameplay for a 90s strategy game.  Sequel had arguably better gameplay.

 
2 factions/campaigns (or 3 in the sequel), and they are lenghty. Your tech level increases as you progress through the campaign, so you start with small, cheap units and move up to bigger and better machines.

Each of the campaigns (humans, roborts, mutants) is different and the variety is there, you have deathmatch, escort, protect, soft time limit and one-unit missions and it gets progressively harder as you go. In the second game, you can create your own, custom machines, by choosing 3 aspects: size, purpose and power-ups, which I have not seen in another game.

Both KKnD Xtreme and the sequel KKnD 2: Krossfire are worth your time. Fun gameplay, humor, adjustable speed of gameplay so you don't have to rush your decisions if you are not a quick player, good-looking, banging soundtrack.

 
I'm just thinking about giving KKND2 another try. Mostly to create my own default factions with the unit editor and then see how that turns out. I think I'll try to stay with the lower tiers.

 
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KKnD Xtreme is probably the RTS I played the most at the time. I liked the atmosphere and it felt satisfying to wreck mutants. 

 
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