IronRaven117
Well-known member
I wonder if Ross Scott will ever release a mod for making machinima for Half-Life:source, I want it to be true
Try setting the physics response levels really high... 9mm bullet cause the combine to fly everywhere when it's set to 100.I like setting my crowbar damage as high as I can on HL2, it's hilarious watching the Combine go flying backwards with a hit from Gordon's all-powerful crowbar.
The 'pull up' is simply noclip. Just set the noclip settings to really slow, and that's it.Well, I used the console for most of the modding I actually was talking about the ladder "pull up" and others such as camera effects with water that I want to implement onto the game (and/or)engine.
I like setting my crowbar damage as high as I can on HL2, it's hilarious watching the Combine go flying backwards with a hit from Gordon's all-powerful crowbar.
Simplest way is very complex. Complex way is far more complex. I'm not really into console command programming right at the moment, so just look up the commands on Google, and come up with the way yourself. It'll help you do stuff later on too.Unless there is a way to add the underwater blurring effect in the game itself instead of a last minute edit, but I know that's quite hard (considering my other post in the past @_@). As for noclip, what's the console command to make it slow or how do I decrease the speed of movement (as seen in FM)?