Dwarf Fortress

ISGC

Well-known member
I'm not entirely sure how obscure DF is, but I assume this is the best place to put this thread.

http://www.bay12games.com/dwarves/

If anyone is familiar with the game/is interested in learning how to play, I'd be willing to set up a fortress that can be passed around, allowing anyone to continue where the last person left off.

If you have heard of the game before, you would probably be aware of its reputation of being a difficult game to grasp (due to all the items being represented by ascii characters and general lack of instructions), but you get the hang of it eventually, and I'd be willing to answer any questions/point you in the direction of tutorials. But, hey, it's a free game.

I'm inclined to wait until ToadyOne (the dev) releases the next update just for the added focus on undead, so until then I'll leave this here to see how much interest there might be to do this.

Here's what the average succession fort is like:

http://lparchive.org/Dwarf-Fortress-Boatmurdered/Introduction/

There is a summary of the game at the beginning; this is probably the easiest introduction to the game.

Planning on trying the game yourself? Here's your bible:

http://df.magmawiki.com/

More succession forts if you wish to read on (as well as community forts and stories):

http://www.bay12forums.com/smf/index.php?topic=41896.0

EDIT: perhaps this might be better fit in gaming general

 
Oldschool ASCII graphics ftw! Seriously, it looks like one of those late 80's DOS games you'd download from BBS systems, kind of like Scott Miller's Kroz series. I'll leave it in the Obscure PC Games section for now since I have never heard of it before and I doubt anyone else has. Seems it would be quite popular with gamers who grew up with ASCII DOS games.

 
There's no need to have any experience!

In fact, I find it's more fun to play after someone who killed half the population and half assed walling in a dozen forgotten beasts than someone who perfected the fort into self sufficiency.

 
fantastic. We'll see if there's any more interest in it and if there's enough, I'll start it off and make up a tutorial on how to download the file and upload it into your game.

 
I enjoy DF, have played it for quite a while and am still no good at it. I would be willing to join in for lots of fun of various types.

 
Oldschool ASCII graphics ftw! Seriously, it looks like one of those late 80's DOS games you'd download from BBS systems, kind of like Scott Miller's Kroz series. I'll leave it in the Obscure PC Games section for now since I have never heard of it before and I doubt anyone else has. Seems it would be quite popular with gamers who grew up with ASCII DOS games.
An oldschool 80's type game that only requires 512MB of RAM
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After nearly 11 months, a new update is now available for Dwarf Fortress. Undoubtedly, a quick succession of more new updates will come in the next few days to fix bugs and patch various things, but here is what has been added to the game:

New stuff

* cities in adventure mode that have various buildings, dungeons, items, livestock, etc.

* protect your community from secret vampire dwarves or hunt them as an adventurer

* defend your fort during the full moon or risk a werewolf infestion -- hunt/be hunted as an adventurer

* face armies of the dead in dwarf mode or visit their necromancers' towers and learn their secrets as an adventurer

* evil regions where the dead and pieces of the dead can come alive, with evil mists and rain

* tombs built in world gen which can be visited in adv mode, either beneath towns or out in the wilds -- beware the dead!

* revamped justice/witness/death notification system in dwarf mode

* immigrants to your fortress will now be historical figures whenever possible, which means more family relationships and history for each one

* dropped items/bodies tracked between plays in the wilderness anywhere in the world

* more battlefield information tracked/war dead raisable in world gen

* all sponsorship animals and their giant/man versions are in the game now

* various new abilities for creatures (see file_changes.txt for list and syntax)

* adventurers can use creature abilities/learned powers and they can be tested from the arena

* new site travel map to make navigating towns easier

* reading/swimming/observer (for traps) relevant in adv mode now

* established historical figures can lead bandits

* rivers block movement in adv mode travel

* eating/drinking required in adv mode

* ingested syndromes are now possible

* ability to make campfire (from 'g') and warm items at campfire/fire/magma (from 'I') in adv mode

* traps work in adv mode, once spotted they can be ignored

* gems now have different cuts

* necromancers can write books about various topics (all books are in their towers as it stands)

* moon phase indicator in fort

* alphanumeric world gen seeds and some more world gen params (see file_changes.txt)

* the legends xml has a lot of new info for historical figures

Major bug fixes

* buffer overload from aborted world gen fixed

* fixed cave-in-on-embark issue with hidden underground structure, and a few others

Other bug fixes/tweaks

* designations over z levels all at once now possible

* unit screen divided into four sections

* rivers/pools have ramps now

* able to trade portions of stacks in both modes

* messed with adv mode currency trading and made items teleport to you

* tweaked how fire damage works

* made vision work through floor grates and bars properly

* fixed some road/bridge problems

* crystal glass items possible again

* tweaked adventure mode swimming and alt-movement readout (use alt-movement to get into a river you want to cross)

* skeletons/zombies replaced by animation effect

* demons masquerading as gods will try a little harder

* restricted mandates so they'll be more reasonable

* stopped blank map from being exported when you back out of detailed map export

Happy Valentine's Day, my fellow dwarves!

EDIT: also, "demons masquerading as gods will try a little harder" and "designations over z-levels" are my two favorite parts of the new update

 
Sigh this game was my life for a month when I worked at Tahosa High Adventure Base. cooking and cleaning for 400+ boy-scouts every day left me too tired to do anything else and this was all the computer they had could handle. This game kept me mostly sane (especially after my crazy pills ran out).

 
I really wish I knew how to play this game, I love hearing the cool stories people have accomplished through this game.

 
I really wish I knew how to play this game, I love hearing the cool stories people have accomplished through this game.
Yeah, I couldn't get the game to do a damn thing... Controls are almost as convoluted, and hard to learn as X³!

 
Woop woop

really enjoying making taverns and libraries!

It's been a few years since my original offer, but I'd be ready to set up a community fort if you guys want to try it out

Don't need to know everything to give it a go!

I've had some compatibility issues with LNP, so if you're using that we might need to work some things out

 
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