In the past ten or so years, gaming has been going through some changes that I don't like. Publishers and developers are forgoing a lengthy and well made single player game, to make a mostly multiplayer based game instead. These changes I'll admit are still only beginning. We still have some great single player games out there. But the changes in publishers recognition of multiplayer as being more profitable are turning the tables. Games like Call of Duty show that lots of people will shell out 60 dollars yearly for a repackaged game built around online multiplayer. This disturbs me.
I don't enjoy online multiplayer in general. I like to play through an engaging storyline and be immersed in a world that feels real, and feel that I fill an important place in this world through my role as the main character.
Now, if this online multiplayer movement wasn't affecting single player games, then I would be fine. They'd play what they do and I'd play what I do. But it's not.
Publishers choose to fund multiplayer based games because they're faster and cheaper to make, and they reel in different consumers who are willing to pay for a repackaged game yearly. A great single player game is less likely to be funded when pitted against a multiplayer game, in the eyes of a publisher executive.
Think about it. When, since around Half Life 2, have we seen a single player only game with such a lengthy campaign, which not only kept the gameplay going, but kept it engaging and evolving as the player progressed?
As I said, this movement disturbs me. Even Valve has said that they probably won't release a solely single player game again. I'm starting to fear for the state of my favorite type of game.
I don't enjoy online multiplayer in general. I like to play through an engaging storyline and be immersed in a world that feels real, and feel that I fill an important place in this world through my role as the main character.
Now, if this online multiplayer movement wasn't affecting single player games, then I would be fine. They'd play what they do and I'd play what I do. But it's not.
Publishers choose to fund multiplayer based games because they're faster and cheaper to make, and they reel in different consumers who are willing to pay for a repackaged game yearly. A great single player game is less likely to be funded when pitted against a multiplayer game, in the eyes of a publisher executive.
Think about it. When, since around Half Life 2, have we seen a single player only game with such a lengthy campaign, which not only kept the gameplay going, but kept it engaging and evolving as the player progressed?
As I said, this movement disturbs me. Even Valve has said that they probably won't release a solely single player game again. I'm starting to fear for the state of my favorite type of game.