I feel like you are a little behind the curve on games journalism companies being useless piles of shite
I'm not sure that's fair. The internet as a collective needs to be more descriptive about what "game journalism" means. Sure, people have been memeing on the incompetence of games media for years now, but
why they do that is much more important.
Best I can tell, "lol games journalism" started in 2014 with gamergate. I'm not getting into the varied, often-contradictory claims of
that movement, but it should be clear those claims
aren't the same as the killing games problem. The shutdown craze has increased since 2014, but in my experience gamergate was more angry about individuals who represented social values they disagreed with, and the connection to "game journalism" was a story where one of them allegedly used underhanded tactics for good press.
My skepticism of that story aside, it should be clear why the internet decided "game journalism" meant corrupt, sycophantic or incompetent actors. It's thinking in terms of individuals. I'm sure everyone here has seen someone talk about Kotaku like it's a person, not a site full of differing, sometimes-conflicting viewpoints. But games being killed is a
systemic issue, an industry-wide practice that needs major legislative decisions to counteract, not started by individuals or even a specific
company. The connection to journalism isn't just under-reporting, but what reports there
are treat it with kid-gloves and fail to hold the publishers accountable for this decision.
Games coverage has for a very very long time been in the pocket of publishers, and their tendency to play defense for them (even without actual sponsorships) hasn't wavered a
bit since people started going "lol games journalism", because the problem goes further up than that, and I think saying "well game journalism has been bad a long time" kinda ignores this, because it's still treating it with the individualist mindset.