A definite Hazy rating for me.
It's a touch, to use something that makes less sense the more you think about it, "over-balanced"? You start with a stick hitting enemies that have 2 basic attacks, and die in 4 hits. By the endgame you've got the maxed-out Club of The Heavens, armour of the Deep Dwellers, mask of the High Enchanter, fighting monoliths and ancient guardians that have 2 basic attacks, and die in 4 hits.
Combined with 3/4 of the maps being just flat planes with stuff littered across them (borderline Ubisoft map), no real music to speak of, and very dry sidequests/lore/characters, and it's an extremely monotonous experience.
Only thing that kept me going to the end was the little townbuilding side-thing. It's hands-off and just passively happens when you progress the story, but you get to see a little town come together, it's neat. But the ending sucks so even that has some baggage.
More I think about it, closer it is to Doubt. But it had enough going for it that I got to the end.