Alyxx Thorne
Cyberpunk rat waifu
DOOM 3: BFG Edition
Reviewed for PC by Alyxx Thorne
The first person shooter genre is without a doubt one of the most prevalent game genres in the industry today and one of the games that truly popularized the genre and brought it into the mainstream was Wolfenstein 3D. However where Wolfenstein 3D made the genre popular, DOOM was the game that for many years to come would define the genre for good and set the standards not only for the paradigms upon which single player shooters are made, but also the rules for how it would be played on the internet and being released with a much more open structure than its predecessor, DOOM was one of the first game to encourage its players to modify the game's content, to create not only their own maps but even their own games using the game engine. DOOM was in many respects id's first open game engine and it didn't take long before DOOMers all over the world started posting their own modifications to it. This practice was later perfected by id's game Quake, upon which the extremely successfull game Half-Life was based and the rest is history. With such a strong history in the PC gaming market and with such a strong connection the mod community, it is therefore weird to see id's focus shift towards a console audience and while this was definitely evident with their previous title RAGE which had probably the worst launch bugs I've ever seen with any PC game, rendering it pretty much unplayable the day I picked it up, and while DOOM 3: BFG Edition thankfully didn't suffer any launch bugs, it is evident that DOOM 3: BFG Edition is not aimed at the PC gamer crowd. What DOOM 3: BFG Edition basically is, is an excuse for id Software to release DOOM 1-3 in one package onto the XBox 360 and PS3 console, and thus the PC version ends up feeling a bit superfluous. This review will mostly focus on DOOM 3 although I will touch upon DOOM and DOOM 2 briefly.
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