A certain model won't compile in my map

\\Vincent Vega

Well-known member
This Dumpster Model won't load, it says it wasn't compiled with prop static.

Prop_physics does not work either (First thing I tried and usually it will tell you this in compile log but it did not)

In Depth

VBSP.exe log

** Executing...

** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vbsp.exe"

** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\Dumpster.vmf"

Valve Software - vbsp.exe (Jul 7 2010)

2 threads

materialPath: c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\materials

Loading C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\Dumpster.vmf

Could not locate 'GameData' key in c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\gameinfo.txt

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\Dumpster.prt...Building visibility clusters...

done (0)

Creating default LDR cubemaps for env_cubemap using skybox materials:

skybox/sky_day01_01*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:

skybox/sky_day01_01*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (2279 bytes)

Error! To use model "models/props_lab/scrapyarddumpster.mdl"

with prop_static, it must be compiled with $staticprop!

Error loading studio model "models/props_lab/scrapyarddumpster.mdl"!

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 3 texinfos to 3

Reduced 1 texdatas to 1 (20 bytes to 20)

Writing C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\Dumpster.bsp

0 seconds elapsed

hammer2011090718225120.jpg


 
Never mind I solved it by using a prop_physics_override.An entity I have never used before because I have never had too.
The prop override entities are actually quite useful, as that way you can say, for example, turn any of Source's models available to you in to a physics prop.
icon_e_biggrin.gif.fc59a15f9f7e3d352ce7c538548fdd24.gif


 
That's Dog's dumpster which might be a prop_dynamic if it has animations. Not that it matters now but I thought that I would mention it anyways.

 
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