Selfsurprise
Well-known member
...or any other game with a post-apocalyptic setting
The real purpose of this thread isn't so much to bemoan the diversity of species and factions in Fallout (which I think is actually pretty decent, especially if one takes "monster mod" packs into account) than it is a place for myself and others of an equally overactive temperament in the imagination department, to share and discuss ideas for monsters, mutant flora and fauna, power groups, communities and other assorted entities that could potentially reside in a post-apocalyptic sci-fi setting. Feel free to post as many of your own ideas as you like, as well as lavish praise/pour scorn on my deranged concepts as you see fit. I'm probably going to ineptly shoehorn-in various bits of Fallout lore and background information into many of the following creatures and characters, but it isn't essential to adhere to the game's lore if you want to post your own or expand upon ideas.
xjager513, Ape Mutant
I think I'll stop there for now, I definitely have more ideas brewing for another time. Feel free to add your own to the list or ruminate upon what's already been posted. Sweet dreams!
xjager513, Ape Mutant
- 1. Cold War Thought Forms
The result of pre-war psionic research into the Tibetan concept of the tulpa, or "thought-form", funded by the US Commonwealth's propaganda department that attempted to literally create an archetypal communist figure to inspire hate and fear in the American public. Having neared finalization and refinement as the bombs fell in 2077, the CWTF's largely managed to escape their places of internment and over the course of two centuries grew in power and willfulness. Though rare compared to most pre-war remnants, CWTF's are typically leaders of sinister power groups and usually in the middle of a nefarious plot that draws on all the imagined evils inherent in paranoid democracies.
- 2. Toy Soldiers
Yet another pre-war survival, albeit much more numerous and considerably less powerful - at least small numbers. In the previous age of capitalism and robotics, robotic self-aware iterations of teddy bears, dolls, stuffed animals, action figures and vehicles were produced in vast numbers. When the bombs fell many of the toys suddenly found that their limited programming left them with little purpose or direction. Over time the toys congregated and eventually evolved into myriad militant factions (often based on the type or design of toy they were) and inevitably fell into internecine conflict and warfare, offering a warped and cartoonish reflection of human society and it's untenable prejudices. They are typically as well-armed and dangerous as raiders, and can be dangerous in large groups.
- 3. Fast Food Golem
These once jovial and rather sizeable pre-war droids were designed to effectively be mobile self-contained fast food dispensers that may or may not resemble goofy versions of the exeunt chains employees or the ex-company's mascot. Time hasn't been been kind to these ambling monstrosities. The rigours of a post-apocalypse wasteland, the cessation of anything even remotely resembling civilized behaviour, and just the general wear n' tear inflicted by the last two centuries have caused the FFG's to become completely unhinged and indiscriminately violent. Upon seeing anyone or anything, the FFG's may start howling corrupted and deranged slogans, offering to serve their victims whilst blasting them boiling oil or attempting to make burgers out of their bloodily pulped remains. If you actually manage to destroy one of them, they are filled with a veritable haul of fatty pre-war foodstuffs and remarkably well preserved (yet somehow really gross) ingredients.
- 4. Giant Invertebrates
Radscorpions, Radroaches, Bloatflies, Stingwings, Bloodbugs and the like are all well and dandy (they are some of my favourite enemies in Fallout 4, I'm a sucker for oversized insects) but I felt like the series could do with more giant mutant invertebrates. Even if they had added four or five different species on top of the game's enemies, that would have gone a long way to making the Commonwealth's irradiated ecology seem more alive and encompassing. But I'm not here to gripe, here's some other invertebrates that could seriously benefit from the "gigantification" treatment - in alphabetical order: ant-mimic spiders (or maybe a radroach-mimic spider, in this instance) antlions, assassin bugs (some species even use the dessicated remains of prey to conceal themselves), butterflies and moths, camel spiders, cochineals, deer ticks, lobsters, pacific geoducks, silverfish, snails and slugs, trapdoor spiders, velvet worms, water bears ("giant" tardigrades would probably be no bigger than housecats) whip spiders, woodlice, etc...
- 5. Concrete Jelly
I always thought it was a missed opportunity that the Fallout games never had (to the best of my knowledge) any ooze-type monsters, an irradiated urban wasteland surely ought to have birth one or more varieties hideous formless abominations. One I had in mind was a kind of mobile hungry slurry created by the digestive action of countless extremophile bacteria feeding on the wrecked concrete of the old world's decrepit roads and building. It could behave like a non-Newtonian fluid, being highly malleable in its "relaxed" state, but upon being hit or whilst attacking it literally turns rock-solid.
- 6. Taurocanis Sapiens ("Bull Terrier Folk")
A race of anthropomorphic dog people of mysterious origins, specifically descended from Bull Terriers which were originally bred as ratting and pit fighting dogs. Putting them on this list of imaginary enemies is rather disingenuous on my part, as I'd imagine that they wouldn't be fundamentally dangerous, with about the same raider/settler ratio as humans - towards whom they might have a healthy and understandable degree of distrust. In terms of personality they tend to be extremely vicious when provoked, unyieldingly loyal and caring towards companions, and painfully afraid of being alone. In a Fallout context giving them rough-sounding English accents might be an amusing touch.
- 7. Cybikers
Demented and often solitary raiders that have taken bodily modification to extreme lengths. In the pursuit of martial capability and physical power, some particularly insane yet inventive raiders have gone to extreme measure of amputating their own limbs in order to accommodate the kind of fixtures that really ought to have stayed on the rusting remains of civilian and military vehicles vehicles, mortars and sentry bots. Cybikers derive their name from the souped-up motorcycle wheel/s they are disconcertingly replaced their legs with, though jerry rigged tank tracks and Mister Gutsy jet turbines aren't unheard of.
- 8. Gates Of Hell
An absolutely appalling mutant vomited-forth from a long lost and unnamed glowing crater that may of once been a thriving ecosystem. Resembling a titanic tumour with an indeterminate amount of madly swiveling gelid eyes, this monster gains it's moniker due to the absolutely enormous mouth filled with jagged uneven shards of teeth that dominates most of it's mass - comprising at least 75% of it's somewhat indiscernible body. It occupies an unusual niche in the food chain of the wasteland, devouring practically everything (organic or artificial) in it's path, and spewing up short-lived and partially-developed genetic clones of any living matter it's ingested within the previous twenty-four hours. Occasionally one of these attendant changelings will be born with a little more potential and (more importantly) a degree of fertility it's sterile siblings lack. The Gates Of Hell have been responsible for the existence of many new and terrible species, making them arguably one of the most aptly named horrors of the Commonwealth.
I think I'll stop there for now, I definitely have more ideas brewing for another time. Feel free to add your own to the list or ruminate upon what's already been posted. Sweet dreams!