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This was made by one guy and it's cool to see how much he was able to accomplish. It checks off all the boxes a game like this is going for. I wouldn't recommend it unless you were primarily interested in seeing his creation. 

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I accidently read the title as Warshit, but it looks like I was right all along

"Fleet Intelligence Coming Online"

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On 8/5/2019 at 8:21 AM, NulSense said:

RTS games with unit control mechanics still suck

I fondly remember Rise and Fall, and I still think it holds up. The way it works is that each hero has a stamina and a health bar; you can start controlling them directly once the stamina bar is full, and that control ends once either health or stamina are depleted. The hero can be leveled up with Glory, which is a quired by exploring, winning fights, and by building statues that generate it slowly but continuously. It also helps that heroes, besides being extremely deadly, can give order to nearby units, and that units of the same type can be put together in formations like in a total war game; all of which ensures you don't lose control over the wider battle when you personally pilot your hero. Also, the top of walls is traversable and you can build ladders to scale them, meaning that your hero can help in sieges.

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