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ROSS'S GAME DUNGEON: SABOTAIN - BREAK THE RULES

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My first thought was that this reminded me a lot of Omikron: The Nomad Soul in its overall design and aesthetics. As things went on, it also started to remind me of that game in terms of how it gives you a bunch of objectives without any clear long term goals, expects you to do increasingly questionable things, and occasionally just breaks and doesn't let you progress without cheating.

 

So if you've been seeing the other comments about Omikron and wondering if you should cover it for the Game Dungeon at some point, the bad news is that a lot of it is going to feel familiar and not in a good way, and the good news is that you at least have experience dealing with this sort of crap and pushing through it. Oh, but one nice thing about it is that you can hail cabs. I forget if it costs currency or not.

 

Subnautica is still the all-time record holder for ladder fastness, although it might be cheating.

 

"The hacker doesn't even ask why, and it highly implies he was never going to go above ground any time soon anyway."

The most realistic thing about this game.

 

"The vibe I got was 'You're here to bring down society; people are just props; keep your eyes on the prize.'"

Sounds like pretty typical cyberpunk to me.

Edited by Steve the Pocket (see edit history)

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What an interesting little game! Very obscure too. Y'know, this reminds me of another game that is just as obscure called "Anachronox". It was an Ion Storm game that didn't do too well when it came out, and I only found out about it through a friend when we were discussing. Looking forward to the follow-up episode!

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