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RocketDude

RocketDude

So, wait, is this based on the same source material as Kabus 22, or are they unrelated? I was thinking how funny it was that Ross has now covered two Turkish adventure(-y) games where the central worldbuilding premise is that most of the world has been united under a shady New World Order.

 

This game has a lot to digest. The NWO stuff makes enough sense if you're familiar with enough of the conspiracy theory stuff, but the injection of Objectivism does confuse things. People need to be greedy in order to be successful at business and altruism is literally illegal, but also, citizens of the WU should donate to NGOs like not-Greenpeace? Are non-profits like that allowed because running them lets the people in charge gain social capital instead of money? Is the "debt to society" thing less of an actual social obligation and more of a guilt-trip thing to motivate people to make money? Why is the Sage perpetuating this system even though it is kind of bullshit and he's also in charge of the effort to keep the Sun from going red? (And also, if they plan on constructing an insane wormhole, why not just settle for space colonization at that point???)

 

The fact that the intro clarifies that the existence of the World Union is a period of peace, but also devolution is interesting. Given the fact that the Space Race was labeled as a waste of resources, this all implies that the World Union resulted in something approaching utopia, but at the cost of human stagnation--an idea that I've actually been toying with in some fiction I've been writing piecemeal.

 

I wonder how much of the weirdness is due to translation weirdness in either direction--this is a Turkish game, and they specifically call out Westernization in the same intro scene.

RocketDude

RocketDude

So, wait, is this based on the same source material as Kabus 22, or are they unrelated? I was thinking how funny it was that Ross has now covered two Turkish adventure(-y) games where the central worldbuilding premise is that most of the world has been united under a shady New World Order.

 

This game has a lot to digest. The NWO stuff makes enough sense if you're familiar with enough of the conspiracy theory stuff, but the injection of Objectivism does confuse things. People need to be greedy in order to be successful at business and altruism is literally illegal, but also, citizens of the WU should donate to NGOs like not-Greenpeace? Are non-profits like that allowed because running them lets the people in charge gain social capital instead of money? Is the "debt to society" thing less of an actual social obligation and more of a guilt-trip thing to motivate people to make money? Why is the Sage perpetuating this system even though it is kind of bullshit and he's also in charge of the effort to keep the Sun from going red? (And also, if they plan on constructing an insane wormhole, why not just settle for space colonization at that point???)

 

The fact that the intro clarifies that the existence of the World Union is a period of peace, but also devolution is interesting. Given the fact that the Space Race was labeled as a waste of resources, this all implies that the World Union resulted in something approaching utopia, but at the cost of human stagnation--an idea that I've actually been toying with in some fiction I've been writing piecemeal.

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