I think that's half-true about Sonic 06. The game's level design, when you're playing as regular Sonic, has a lot of value and a broadness that rivals the best of SA1. Project 06 (which is just made in Unity by the way, not another Sonic engine) has shown me that while the physics still need to be a little floaty and slow compared to other games, the moment-to-moment experience of running, jumping, spinning and homing attacking across enemies and obstacles can be made relatively fun. It's everything else the game asks you to do that sucks. Bad town missions, the "holding princess Elise" gameplay, Silver's stop-and-go object throwing, Shadow's vehicles, and the entire game's button-mash combat. I do think ChaosX should be taking more liberties with these things, especially Silver, but the game is more "fun sometimes, boring sometimes" compared to "bad sometimes, boring usually" like it was before. For all the talk about "why do we remake things that are already good", we sometimes overlook that the only people willing to remake something that sucks are people who don't necessarily understand why it sucks in the first place.
But I dunno. It's been years since I played the original 06 release and my channel isn't getting back to it until February 2025 at the earliest. Maybe something between now and then will turn me into an evangelist.
Also, as someone who has experienced *mildly* more Devil May Cry than Ross, the one little thing I would say is that Dante isn't really "emo" per se. He's actually pretty expressive, and has a lot of fun being a crazy demon-fighting weirdo.