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slightlyflightyone

slightlyflightyone


I meant to quote the above post by tarlz_the_14th

Quote

The thing you described at the end sounds like Cannonball. It's an engine for outrun that has higher resolution and 60fps support, as well as a track making tool called LayOut. It looks to still be a WIP though.
https://github.com/djyt/cannonball


I actually signed up here just to acknowledge CannonBall

it’s almost exactly what Ross was asking for at the end and it even is the namesake of the “CannonBall Mode” that Slipstream included

I was honestly expecting the video to mention it at some point or another since Ross kept alluding to that mode, especially when he started describing it almost exactly: A ZDoom-style engine port which had tools for creating and playing custom maps

I’m not sure why you suggest it’s WIP though. CannonBall has been pretty solid at least since I learned about it maybe half a decade or so ago unless there’s something I’m missing? 0:

slightlyflightyone

slightlyflightyone


I meant to quote the above post by tarlz_the_14th

Quote

The thing you described at the end sounds like Cannonball. It's an engine for outrun that has higher resolution and 60fps support, as well as a track making tool called LayOut. It looks to still be a WIP though.
https://github.com/djyt/cannonball


I actually signed up here just to acknowledge CannonBall

it’s almost exactly what Ross was asking for at the end and it even is the namesake of the “CannonBall Mode” that Slipstream included

I was honestly expecting the video to mention it at some point or another since Ross kept alluding to that mode, especially when he started describing it almost exactly: A ZDoom-style engine port which had tools for creating and playing custom maps

I’m not sure why you suggest it’s WIP though. CannonBall has been pretty solid at least since I learned about it maybe half a decade or so ago unless there’s something I’m missing? 0:

slightlyflightyone

slightlyflightyone

I actually signed up here just to acknowledge CannonBall

it’s almost exactly what Ross was asking for at the end and it even is the namesake of the “CannonBall Mode” that Slipstream included

I was honestly expecting the video to mention it at some point or another since Ross kept alluding to that mode, especially when he started describing it almost exactly: A ZDoom-style engine port which had tools for creating and playing custom maps

I’m not sure why you suggest it’s WIP though. CannonBall has been pretty solid at least since I learned about it maybe half a decade or so ago unless there’s something I’m missing? 0:

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