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Against the Storm

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Very interesting and entertaining try of rogue-like city builder. They made sense from hunting for achievements - you need those in order to get new levels faster and get various bonuses. To progress through the story you need to gradually increase the difficulty too. Minus - the game on prestige difficulties does not forgive mistakes. You can play look-alike generated maps more than 8 times just to gradually move towards the goal on the world map, but if you didn't collect enough fragments to start the seal closing (that will give you the opportunity to play more years in the cycle) - it's time to play 8 maps again. You failed the seal since they are difficult themselves? Play 8 maps again. You spent too many years on one map? Oh, sorry, they count on global map - go play 8 maps again. Bad RNG? Sometimes it's better to just abandon the settlement in the first year... unless it's a seal, if so it's time to play 8 maps again. Sure, leveling up helps, but it's finite. Only 2% of Steam players actually made it to prestige 20 aka end game (not all of them saw the ending since there is also ironmode trial), 4.7% to prestige 10 (late mid game), but 17.9% made it to highest non-prestige difficulty (aka made it to mid game). I tried to complete the game, but dropped it even with cheats for local money on like prestige 17 since I got bored from repititiveness and bad RNG. Early game is the nicest and early mid game is finely challenging, though, I liked it.

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