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The Stalker Series

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Metro 2033 has amazing atmosphere but I would rather cut off my fingers one by one with garden clippers than play that horrible mess of a game again. The checkpoint placement is inconsistent and some times sadistic at best, the stealth mechanics are seriously broken just like the AI, the gas mask mechanic is bloated and just gets in the way, and the game expects you to have played it at least once before you can properly play it thanks to the many time trials you face. Not to mention Metro falls victim to including a pointless, teeth grindingly frustrating stuck-to-a-vehicle-shooting-bad-guys section.

 

STALKER with all its bugs and broken AI is pure bliss in comparison and remains one of my all time favourite games. In fact I feel like doing another run of Shadow of Chernobyl in the near future, possibly with a real-time modification.

 

The fundamental difference is that STALKER lets me play the game my way, Metro 2033 is a one-size-fits-all attempt, and a really bad one at that.

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Bjossi, I completely agree, I have never played Metro 2033 but seeing where these people came from and why it was clear to me that their orientation is more Call of Duty type since they fought so much over the Xbox license and the graphics, cinema style battles in the game and so on while GSC team cared more about the idea, gameplay and concept then monetization. I think that's why they seperated, they have similar strengths and weaknesses concerning Graphics and Coding but different emphasis on game concept.

"When a son is born, the father will go up to the newborn baby, sword in hand; throwing it down, he says, "I shall not leave you with any property: You have only what you can provide with this weapon."

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