What an utterly strange game. Other than a couple Zero Punctuation episodes and the articles exposing David Cage and Quantic Dream for worker abuse and general creepiness, I'd never actually experienced anything he made in much detail.
Having seen this, I think a window of someone else playing them is the best way to see them, this episode was a blast.
That kickboxing scene where Ross ignored all the QTEs reminds me of a later Dragon Ball Z fight, where a large man brutalizes a teenage girl, steps on her head and knocks out several of her teeth. The previous material of this arc was mostly comedy. Goku eats a lot, Gohan plays at being a superhero, Vegeta breaks a punching machine, the usual. But then this just hits you outta nowhere.
Merry Christmas, kid.
Now, they both have superpowers, she can fly and even knocks his head most of the way off (he puts it back on), but it's still a shocking tonal shift.
Except it's the exact opposite of Fahrenheit here, because we went from silly invincible kung fu battles to Videl, who mostly exists outside the superpower stuff (being the daughter of a guy who famously denied these were real), taking some of the most realistically-violent punishment in the series.
I guess the change of tone works better in one direction than the other.
Also, I like how much Ross's story flowchart reminds me of Shadow the hedgehog.
Bad as they might be, that game DOES have ten distinct endings with different conclusions for the character!
...So of course they end up shoving this structure into a 3D platformer that really didn't need its story substance reduced to begin with, and then add an eleventh ending on TOP of that that is officially-canon, making the others not matter at all...even though you need to get all ten to even see the last one.
Y'know, sometimes I think game development is hard, and that's probably true, but stuff like this feels like anyone with an eye for editing could see the problem here...