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JudasPhysicist

JudasPhysicist

Here is something weird, while this is technically a Ubisoft title, the game engine and the game itself is developed by Massive Entertainment.

On their website it says they are a Ubisoft company https://www.massive.se but the studio's roots go way back till 2001 with their first title

Ground Control, a very competent fully 3D RTS, and Homeworld + Ground Control were the first fully 3D RTS games that I know of. In 2004

they released a sequel to Ground Control, which I love none of them have base building etc. they focus soley on the action and tactics

side of things. Finally in 2008 they released World In Conflict and almost went bankrupt and Ubisoft bought them out.

 

And at this point the story goes pretty bizzare in typical Ubisoft fashion, they had Massive Entertainmet cancel their work on the World In Conflict console ports and potentially any other RTS game they were making before their acquisition. Massive is at this point a studio known for

making purely RTS games and have ~8 years of experience under their belt, so naturally Ubisoft tasks them to make the tacked on multi-player

portions of their Far Cry and Assasin's Creed games for years on end and also puts them in charge of developing and maintaining their

Steam competitor DRM thingy Uplay (now it's called some other weird thing but whatever even Blizzard changed their DRM name but

people still kept calling it Battle-net lol).

 

I was massively surprised when I saw this Massive Entertainment's name attached to the Division because I thought they went poof under

all that AAA published slave driver culture, similar to what Activision did to Raven Software. The game was pretty much so so in my opinion

and I have no idea why they made it an online only looter shooter when it could have been a solid single player game. But the talent is

still there, the amount of detail and effort poured into making that city, that amazing winter storm atmosphere, I've never really felt any

other game conveyed a cold winter city any better.

 

To my knowledge the music in this game was made by Ola Strandh, who also made the music to Ground Control back in the day and that was pretty awesome. But I suppose corporate meddling or whatnot mandates that games don't have any musical identity anymore. I mean just listen

to this track from 2001 https://www.youtube.com/watch?v=ir74RSi-5Gs&list=PLCF6ACD0618F0879D&index=5

JudasPhysicist

JudasPhysicist

Here is something weird, while this is technically a Ubisoft title, the game engine and the game itself is developed by Massive Entertainment.

On their website it says they are a Ubisoft company https://www.massive.se but the studio's roots go way back till 2001 with their first title

Ground Control, a very competent fully 3D RTS, and Homeworld + Ground Control were the first fully 3D RTS games that I know of. In 2004

they released a sequel to Ground Control, which I love none of them have base building etc. they focus soley on the action and tactics

side of things. Finally in 2008 they released World In Conflict and almost went bankrupt and Ubisoft bought them out.

 

And at this point the story goes pretty bizzare in typical Ubisoft fashion, they had Massive Entertainmet cancel their work on the World In Conflict console ports and potentially any other RTS game they were making before their acquisition. Massive is at this point a studio known for

making purely RTS games and have ~8 years of experience under their belt, so naturally Ubisoft tasks them to make the tacked on multi-player

portions of their Far Cry and Assasin's Creed games for years on end and also puts them in charge of developing and maintaining their

Steam competitor DRM thingy Uplay (now it's called some other weird thing but whatever even Blizzard changed their DRM name but

people still kept calling it Battle-net lol).

 

I was massively surprised when I saw this Massive Entertainment's name attached to the Division because I thought they went poof under

all that AAA published slave driver culture, similar to what Activision did to Raven Software. The game was pretty much so so in my opinion

and I have no idea why they made it an online only looter shooter when it could have been a solid single player game. But the talent is

still there, the amount of detail and effort poured into making that city, that amazing winter storm atmosphere, I've never really felt any

other game conveyed a cold winter city any better.

 

To my knowledge the music in this game was made by Ola Strandh, who also made the music to Ground Control back in the day and that was pretty awesome. But I suppose corporate meddling or whatnot mandates that games don't have any musical identity anymore. I mean just listen

to this track from 2001 https://www.youtube.com/watch?v=ir74RSi-5Gs&list=PLCF6ACD0618F0879D&index=5

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