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Great video and I hope Ross had a merry Christmas.

 

Just a couple things I'd like to say, the first being that I've previously mentioned 3D Ultra Lionel TrainTown as an obscure puzzle game with an entire series of Christmas levels where you have to save Christmas. Also, someone wrote up a scenario and even drew a world map that tried to make sense of the world of the Purge movies. It doesn't excuse the filmmakers not doing the legwork themselves, but it's an interesting exploration of why there are so many nutsos and government kill-squads in the Purge universe.

 

The Division never particularly interested me since it kinda looked like every other generic modern Ubisoft shooter with a dumb story, so I'm glad there's a Game Dungeon that...kinda proved my intuition right. Maybe someone very smart was trying to craft an implied layer of story, but with the current rate that people are leaving Ubisoft because they suck even by AAA gaming company standards, I doubt they are still an employee there. As for gameplay, I hate when shooters have RPG leveling that makes you shoot someone in the head three times with a high-powered sniper rifle just to kill them. Way to preserve immersion, game industry!

 

That old Cracked article (remember when they were good?) is also very interesting, I wish you had posted a link to it. I also would like seeing those elements included in war games that purport to be realistic, though of course there's a balance between those elements and not frustrating the player because they don't have enough control. Then again, there ARE games like ARMA where realism is supposed to be the first and last priority.

Trar

Trar

Great video and I hope Ross had a merry Christmas.

 

Just a couple things I'd like to say, the first being that I've previously mentioned 3D Ultra Lionel TrainTown as an obscure puzzle game with an entire series of Christmas levels where you have to save Christmas. Also, someone wrote up a scenario and even drew a world map that tried to make sense of the world of the Purge movies. It doesn't excuse the filmmakers not doing the legwork themselves, but it's an interesting exploration of why there are so many nutsos and government kill-squads in the Purge universe.

 

The Division never particularly interested me since it kinda looked like every other generic modern Ubisoft shooter with a dumb story, so I'm glad there's a Game Dungeon that...kinda proved my intuition right. Maybe someone very smart was trying to craft an implied layer of story, but with the current rate that people are leaving Ubisoft because they suck even by AAA gaming company standards, I doubt they are still an employee there. As for gameplay, I hate when shooters have RPG leveling that makes you shoot someone in the head three times with a high-powered sniper rifle just to kill them. Way to preserve immersion, game industry!

 

That old Cracked article (remember when they were good?) is also very interesting, I wish you had posted a link to it. I also would like seeing those elements included in war games that purport to be realistic, though of course there's a balance between those elements and not frustrating the player because they don't have enough control. Then again, there ARE games like ARMA where realism is supposed to be the first and last priority.

Trar

Trar

Great video and I hope Ross had a merry Christmas.

 

Just a couple things I'd like to say, the first being that I've previously mentioned 3D Ultra Lionel TrainTown as an obscure puzzle game with an entire series of Christmas levels where you have to save Christmas. Also, someone wrote up a scenario and even drew a world map that tried to make sense of the world of the Purge movies. It doesn't excuse the filmmakers not doing the legwork themselves, but it's an interesting exploration of why there are so many nutsos and government kill-squads in the Purge universe.

 

The Division never particularly interested me before since it looked kinda like every other generic modern Ubisoft shooter with a dumb story, so I'm glad there's a Game Dungeon that...kinda proved my intuition right. Maybe someone very smart was trying to craft an implied layer of story, but with the current rate that people are leaving Ubisoft because they suck even by AAA gaming company standards, I doubt they are still an employee there. As for gameplay, I hate when shooters have RPG leveling that means you need to shoot someone in the head three times with a high-powered sniper rifle just to kill them. Way to preserve immersion, game industry!

 

The old Cracked article (remember when they were good?) is also very interesting; I wish you had posted a link to it. I also would like seeing those elements included in war games that purport to be realistic, though of course there's a balance between those elements and not frustrating the player because they don't have enough control. Then again, there ARE games like ARMA where realism is supposed to be the first and last priority.

Trar

Trar

Great video and I hope Ross had a merry Christmas.

 

Just a couple things I'd like to say, the first being that I've previously mentioned 3D Ultra Lionel TrainTown as an obscure puzzle game with an entire series of Christmas levels where you have to save Christmas. Also, someone wrote up a scenario and even drew a world map that tried to make sense of the world of the Purge movies. It doesn't excuse the filmmakers not doing the legwork themselves, but it's an interesting exploration of why there are so many nutsos and government kill-squads in the Purge universe.

 

The Division never particularly interested me before since it looked kinda like every other generic modern Ubisoft shooter with a dumb story, so I'm glad there's a Game Dungeon that...kinda proved my intuition right. Maybe someone very smart was trying to craft a second layer of story, but with the current rate that people are leaving Ubisoft because they suck even by AAA gaming standards, I doubt they are still an employee there. I hate when shooters have RPG leveling that means you need to shoot someone in the head three times with a high-powered sniper rifle just to kill them. Way to preserve immersion!

 

The old Cracked article (remember when they were good?) is also very interesting; I wish you had posted a link to it. I also would like seeing those elements included in war games that purport to be realistic, though of course there's a balance between those elements and not frustrating the player because they don't have enough control. Then again, there ARE games like ARMA where realism is supposed to be the first and last priority.

Trar

Trar

Great video and I hope Ross had a merry Christmas.

 

Just a couple things I'd like to say, the first being that I've previously mentioned 3D Ultra Lionel TrainTown as an obscure puzzle game with an entire series of Christmas levels where you have to save Christmas. Also, someone wrote up a scenario and even drew a world map that tried to make sense of the world of the Purge movies. It doesn't excuse the filmmakers not doing the legwork themselves, but it's an interesting exploration of why there are so many nutsos in the Purge universe.

 

The Division never particularly interested me before since it looked kinda like every other generic modern Ubisoft shooter with a dumb story, so I'm glad there's a Game Dungeon that...kinda proved my intuition right. Maybe someone very smart was trying to craft a second layer of story, but with the current rate that people are leaving Ubisoft because they suck even by AAA gaming standards, I doubt they are still an employee there. I hate when shooters have RPG leveling that means you need to shoot someone in the head three times with a high-powered sniper rifle just to kill them. Way to preserve immersion!

 

The old Cracked article (remember when they were good?) is also very interesting; I wish you had posted a link to it. I also would like seeing those elements included in war games that purport to be realistic, though of course there's a balance between those elements and not frustrating the player because they don't have enough control. Then again, there ARE games like ARMA where realism is supposed to be the first and last priority.

Trar

Trar

Great video and I hope Ross had a merry Christmas.

 

Just a couple things I'd like to say, the first being that I've previously mentioned 3D Ultra Lionel TrainTown as an obscure puzzle game with an entire series of Christmas levels where you have to save Christmas. Also, someone wrote up a scenario and even drew a world map that tried to make sense of the world of the Purge movies. It doesn't excuse the filmmakers not doing the legwork themselves, but it's an interesting exploration of why there are so many nutsos in the Purge universe.

 

The Division never particularly interested me before since it looked kinda like every other generic modern Ubisoft shooter with a dumb story, so I'm glad there's a Game Dungeon that...kinda proved my intuition right. Maybe someone very smart was trying to craft a second layer of story, but with the current rate that people are leaving Ubisoft because they suck even by AAA gaming standards, I doubt they are still an employee there. I hate when shooters have RPG leveling that means you need to shoot someone in the head three times with a high-powered sniper rifle just to kill them. Way to preserve immersion!

Trar

Trar

Great video and I hope Ross had a merry Christmas.

 

Just a couple things I'd like to say, the first being that I've previously mentioned 3D Ultra Lionel TrainTown as an obscure puzzle game with an entire series of Christmas levels where you have to save Christmas. Also, someone wrote up a scenario and even drew a world map that tried to make sense of the world of the Purge movies. It doesn't excuse the filmmakers not doing the legwork themselves, but it's an interesting exploration of why there are so many nutsos in the Purge universe.

 

The Division never particularly interested me before since it looked kinda like every other generic modern Ubisoft shooter with a dumb story, so I'm glad there's a Game Dungeon that...kinda proved my intuition right. At least they mostly nailed the gameplay. lmao I just got to the 35,000 HP boss fight, never mind. I hate when games make it so that you need to shoot someone in the head three times with a high-powered sniper rifle to kill them. Way to break immersion!

Trar

Trar

Great video and I hope Ross had a merry Christmas.

 

Just a couple things I'd like to say, the first being that I've previously mentioned 3D Ultra Lionel TrainTown as an obscure puzzle game with an entire series of Christmas levels where you have to save Christmas. Also, someone wrote up a scenario and even drew a world map that tried to make sense of the world of the Purge movies. It doesn't excuse the filmmakers not doing the legwork themselves, but it's an interesting exploration of why there are so many nutsos in the Purge universe.

 

The Division never particularly interested me before since it looked kinda like every other generic modern Ubisoft shooter with a dumb story, so I'm glad there's a Game Dungeon that...kinda proved my intuition right. At least they mostly nailed the gameplay.

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