On 11/8/2021 at 3:54 PM, aitap said:Perhaps the reason for that is not a change in the Freeman's character, but the fact that HL2 characters (1) have more personality than most HL1 NPCs Freeman interacted with and (2) Alyx and most of the Black Mesa East drama is there for the player in front of the screen, not Freeman the character. This can't help but conflict with the series where we pretend that the game world is the real world and Freeman has a mind of his own. Also, the beginning of HL2 is more intense. Black Mesa, especially the underground parts, offers a opportunities to relax; Route Kanal to Water Hazard is just a single death march.
Looking forward to seeing Ravenholm (wait what?). No idea what could be the spin (and Freeman's motivation) regarding Nova Prospekt and all that follows.
The format just does not work for this game. And Ross thinks he is "holding Half Life 2's feet to the fire" by making him oblivious to every character not mentioned in the original game, as if Freeman came into existence on the tram to Black Mesa, when all he is going is reminding the viewer that they aren't really seeing into Freeman's mind but watching a game playthrough.
Everyone looking forward to Ravenholm is in for a rude awakening. Ross has decided to make the Gravity Gun unusable (I can only imagine how he plans on getting through the Citadel where Freeman has no other weapon) and half of the enjoyment we all remember from that level is the Gravity Gun. Ross seems to be more interested in criticizing Half Life 2 than making an entertaining story, so if he sticks to form he is just going to dismiss Father Grigori as a lunatic and spend 90% of the time screaming.