That's interesting. It's kind of funny how much people freak out over newer graphics technology when I'm pretty sure we STILL have trouble just with transparency stuff, especially water effects. I remember seeing a Nier Automata screenshot where the ripple effect that's SUPPOSED to be on things beneath the surface just rendered on top of anything overlapping it, no matter where it is. There are a lot of little details graphics could be working with to make their worlds more alive and seamless, but they still just seem to be focused on bumping up the numbers of things, like the later really boring parts of Dragon Ball.
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That's interesting. It's kind of funny how much people freak out over newer graphics technology when I'm pretty sure we STILL have trouble just with transparency stuff, especially water effects. I remember seeing a Nier Automata screenshot where the ripple effect that's SUPPOSED to be on things beneath the surface just rendered on top of anything overlapping it, no matter where it is.
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