5 hours ago, Arseniy Yavorśkyi said:no, I'm not telling you this, and I don't appreciate you putting words in my mouth. in Deus Ex episode of Game Dungeon Ross demonstrated how even doing something completely legitimate (in terms of gameplay) could break that game. the game didn't crash in either of these examples, but in both of them it's obvious that what happened wasn't intended by the devs.
You didn't say that, I did. You said
On 11/7/2020 at 10:21 AM, Arseniy Yavorśkyi said:no, that's literally how all games are made. it's just that some games are much better at hiding their limits than others, and some games are bad at enforcing said limits. in an RPG quest, for example, if you manage to break the expected chain of events in a way that wasn't accounted for by the devs, sometimes you don't just lose the game — it crashes, the quest gets stuck, you fall through the floor, etc. haven't you seen the Deus Ex episode of Game Dungeon?
Implying if a game doesn't crash, the quest doesn't get stuck, or you don't fall through the floor, etc. then the Devs fully intended for the thing to happen. So, breaking the bell in Arkham Asylum, earlier, must be intended by the devs, cause the game didn't break, and you don't lose the game. Now, while I have seen the Deus Ex episode (all of them), it's been about 4 years since I have. So, mind pointing out the moment in question? Maybe Ross did break the game in some way, and neither you or he realized it? I mean, not everything in a game is intended by the Devs. Just because it didn't break the game in an obvious way, doesn't mean it was intended. Hell, look at Test Chamber 14 in Portal. There's an exploit in the game, discovered by a game tester, that allows you to bypass the entire puzzle, and beat it using, with only two portals used. The Devs loved this so much, they kept it in. Or how about Half-Life 2: Episode 1:
(11 minutes and 5 seconds in, if the timestamp isn't saved)
You know the bit were Dog shakes his head 'no', to the question "You did do the math, right?"
Yeah, totally not intended by the Devs, but they kept it in, cause it's hilarious.
Also, if you can't observe Ross when he said he was having more fun, then yes, you have to go by his word. It's his experience after all. Not yours, not mine, but his. Again, you have no right to say if it's the "correct" experience, or the "most optimized" one, or "the worst one you can possibly have". You can disagree with his experience. You can be like "I don't like the way he played the game" (I certainly don't like the fact that he used cheats on his first play through). However, it's his game, his experience, and no one but him can say "This is wrong, I'm doing it differently". I honestly don't get why we're still having this "debate".
I never played Dark Souls 2. I can pick it up, follow a guide on speedrunning it, and have my first experience be speedrunning the game.