If games were designed in a way so that what the developers wanted you to do, and exactly how they wanted you to do, then the games would be extremely hand-holdy, with zero deviation from the plot or world, telling you exactly what to do, when and how to do it from start to finish. If you tried to deviate from the plot/story, you would get a game over.
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If games wanted you to do exactly what the developers wanted you to do, and exactly how they wanted you to do, then the games would be extremely hand-holdy, with zero deviation from the plot or world, telling you exactly what to do, when and how to do it from start to finish. If you tried to deviate from the plot/story, you would get a game over.
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