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kerdios

kerdios

14 hours ago, xawesomecorex said:

Edit: I posted earlier but I realized I was wrong

 

I'm hard pressed to remember a rpg with similar mechanics (i.e. go into a room and see if it was worth it then reload if it wasn't while keeping a map) but there was plenty of survival horror and adventure games that did that. Alone in the Dark and the caves in Kyrandia come to mind. 

the original bard's tale is like that

Also I think it was Ross who mentioned in one of his early videos that the thing with the chest requiring 3 clicks and stuff like that was the publisher's attempt at getting players to phone in to the helpline and drop cash on hint books

kerdios

kerdios

14 hours ago, xawesomecorex said:

Edit: I posted earlier but I realized I was wrong

 

I'm hard pressed to remember a rpg with similar mechanics (i.e. go into a room and see if it was worth it then reload if it wasn't while keeping a map) but there was plenty of survival horror and adventure games that did that. Alone in the Dark and the caves in Kyrandia come to mind. 

the original bard's tale is like that

Also I think it was Ross who mentioned in one of his early videos that the thing with the chest requiring 3 clicks and stuff like that was the publisher's trying to get players to phone in to the helpline and drop cash on hint books

kerdios

kerdios

14 hours ago, xawesomecorex said:

Edit: I posted earlier but I realized I was wrong

 

I'm hard pressed to remember a rpg with similar mechanics (i.e. go into a room and see if it was worth it then reload if it wasn't while keeping a map) but there was plenty of survival horror and adventure games that did that. Alone in the Dark and the caves in Kyrandia come to mind. 

the original bard's tale is like that

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